Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
When dealing with an alien race, Loren Dunn have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
39 |
Survived a risky adventure but gained nothing. |
7 |
42 |
Voluntarily left Wanderer |
7 |
42 |
Became a Agent (Intelligence). |
7 |
46 |
Nearly killed. Owe 20,000 for medical bills. |
8 |
46 |
Became a Citizen (Worker). |
8 |
47 |
Loren Dunn's business expands, Loren Dunn's corporation grows, or the colony thrives. |
9 |
50 |
Continued as Citizen (Worker). |
9 |
52 |
Accused of a crime |
9 |
54 |
Promoted to Citizen (Worker) rank 1. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Became a Prisoner (Fixer). |
10 |
58 |
Loren Dunn is moved to a different prison. |
10 |
58 |
Promoted to Prisoner (Fixer) rank 1. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Continued as Prisoner (Fixer). |
11 |
59 |
A guard takes a dislike to Loren Dunn. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
Switched to Prisoner (Thug) with previous rank. |
12 |
63 |
Parole hearing. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |