Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Major Hughes is rewarded for Major Hughes's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Major Hughes befriend a superior in the corporation or the colony. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Major Hughes gain experience in a technical field as a computer operator or surveyor. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Gained a contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Thief (Rogue). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Explorer). |
5 |
37 |
Psychologically damaged by Major Hughes's time in the scouts. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
Embroiled in legal trouble. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Make an unexpected connection outside Major Hughes's normal circles. Gain a Contact. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Make an unexpected connection outside Major Hughes's normal circles. Gain a Contact. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Given advanced training in a specialist field |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Major Hughes's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
54 |
Switched to Scout (Surveyor) with previous rank. |
11 |
56 |
Major Hughes's ship is damaged, and Major Hughes have to hitch-hike Major Hughes's way back across the stars to the nearest scout base. |
11 |
56 |
Gain 1 Contacts. Gain 2 Enemies. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |