Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
22 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
2 |
25 |
Surrounded and outnumbered by the enemy, Mckinley Moody hold out until relief arrives. |
2 |
26 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
3 |
26 |
Continued as Army (Army Support). |
3 |
30 |
Given a special assignment or duty in Mckinley Moody's unit. |
3 |
30 |
Promoted to Army (Army Support) officer rank 3 with the new title Major. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Army (Infantry) with previous rank. |
4 |
31 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Became a Scout (Surveyor). |
5 |
32 |
Mckinley Moody's ship is damaged, and Mckinley Moody have to hitch-hike Mckinley Moody's way back across the stars to the nearest scout base. |
5 |
32 |
Gain 6 Contacts. Gain 2 Enemies. |
6 |
32 |
Failed to qualify for Journalist (Entertainer). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Returned to Army (Infantry). |
6 |
33 |
Thrown into a brutal ground war |
6 |
33 |
Lost eye or limb. Fully recovered. |
6 |
36 |
Promoted to Army (Infantry) officer rank 4 with the new title Lieutenant Colonel. |
7 |
36 |
Attempted to change assignments. |
7 |
36 |
Failed to qualify for Cavalry (Army). |
7 |
36 |
Continued as Army (Infantry). |
7 |
40 |
Advanced training in a specialist field |
7 |
40 |
Promoted to Army (Infantry) officer rank 5 with the new title Colonel. |
8 |
40 |
Attempted to change assignments. |
8 |
40 |
Failed to qualify for Cavalry (Army). |
8 |
40 |
Continued as Army (Infantry). |
8 |
42 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
8 |
42 |
Gain rebels as Enemy |
9 |
42 |
Became a Drifter (Wanderer). |
9 |
46 |
Scarred. Owe 2,500 for medical bills. |
10 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
47 |
Mckinley Moody come into conflict with a splinter group Mckinley Moody's own religion which maintains Mckinley Moody's version is the wrong one. Gain 2 Rivals. |
11 |
47 |
Switched to Drifter (Scavenger). |
11 |
49 |
Betrayed by a friend. One of Mckinley Moody's Contacts or Allies betrays Mckinley Moody, ending Mckinley Moody's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
49 |
Became a Noble (Diplomat) with the new title Intern. |
12 |
53 |
Gained a contact. |
12 |
53 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
13 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
53 |
Retired at age 53. |
13 |
53 |
Continued as Noble (Diplomat). |
13 |
57 |
Mckinley Moody manipulate and charm Mckinley Moody's way through high society. Gain a Rival and an Ally. |
13 |
57 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
14 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
57 |
Continued as Noble (Diplomat). |
14 |
60 |
Join a conspiracy of nobles that were caught. |
14 |
60 |
Political manoeuvrings usurp Mckinley Moody's position. Gain a Rival. |
14 |
61 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
15 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
61 |
Continued as Noble (Diplomat). |
15 |
64 |
Mckinley Moody efforts do not go unnoticed by the Imperium. |
15 |
65 |
Promoted to Noble (Diplomat) rank 4 with the new title Counsellor. |
16 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |