Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Mervin Carroll run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Explorer (Scout). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Courier). |
3 |
29 |
Perform an exemplary service for the scouts. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Scout (Explorer) with previous rank. |
4 |
32 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
32 |
Became a Entertainer (Journalist). |
5 |
34 |
Expose or are involved in a scandal of some sort. |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
36 |
A new romantic starts. Gain an Ally. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
40 |
Attacked by enemies and injured. |
7 |
40 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
40 |
Gain Enemy if Mervin Carroll don't already have one. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
46 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
47 |
Birth or Death involving a family member or close friend. |
10 |
50 |
Continued as Drifter (Wanderer). |
10 |
54 |
Suffer from a life-threatening illness. |
11 |
54 |
Became a Merchant (Broker). |
11 |
57 |
Given advanced training in a specialist field |
12 |
58 |
Continued as Merchant (Broker). |
12 |
62 |
A good deal ensures Mervin Carroll is living the high life for a few years. |
13 |
62 |
Continued as Merchant (Broker). |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Retired at age 66. |