Retired Force Commander Milo Coleman  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 68 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 6 (0) 5 (-1)111265
Doubtful, Bony hands, Agnostic
 
Skills
Admin 1
Advocate 1
Athletics 0
Carouse 1
Diplomat 2
Drive 0
Electronics (Computers) 1
Engineer (Power) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 2
Heavy Weapons 0
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Medic 0
Melee (Unarmed) 1
Persuade 1
Profession (Spacer) 0
Recon 1
Science (Social Sciences/Belief) 1
Stealth 0
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Star Marine Captain2 / 01
Marine Ground Assault Force Commander3 / 02
Drifter Scavenger 03
Scout Explorer Scout24
Believer Mainstream Believer Initiate14
 
Name Type Affinity Enmity Power Influence Species
Bridget Mulvahil Enemy 0 3 1 6 Sylean (F/50)
 
Term Age History
1 18 Failed to qualify for Ground Assault (Marine).
1 18 Submitted to the draft.
1 18 Became a Marine (Star Marine) with the new title Marine.
1 22 On the front lines of a planetary assault and occupation.
1 22 Commissioned in Marine (Star Marine) with the new title Lieutenant.
1 22 Promoted to Marine (Star Marine) officer rank 2 with the new title Captain.
2 22 Attempted to change assignments.
2 22 Switched to Marine (Ground Assault) with previous rank.
2 25 Commanding officer takes an interest in Milo Coleman's career.
2 26 Promoted to Marine (Ground Assault) officer rank 3 with the new title Force Commander.
3 26 Continued as Marine (Ground Assault).
3 27 Lightly injured, no permanent damage. Fully recovered.
4 27 Failed to qualify for Artist (Entertainer).
4 27 Became a Drifter (Scavenger).
4 31 Milo Coleman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 31 Continued as Drifter (Scavenger).
5 33 Attacked by enemies and injured.
5 33 Lost eye or limb. Owe 2,500 for medical bills.
5 33 Gain Enemy if Milo Coleman don't already have one.
6 35 Continued as Drifter (Scavenger).
6 38 Drafted into Explorer
6 39 Forced to muster out.
7 39 Became a Scout (Explorer).
7 40 Milo Coleman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Milo Coleman fail to help. Gain an Enemy.
7 40 Milo Coleman have no idea what happened to Milo Coleman – they found Milo Coleman's ship drifting on the fringes of friendly space.
7 43 Promoted to Scout (Explorer) rank 1 with the new title Scout.
8 43 Aging Crisis. Owe 40,000 for medical bills.
8 43 Retired at age 43.
8 43 Continued as Scout (Explorer).
8 44 Serve as the courier for an important message from the Imperium.
8 47 Promoted to Scout (Explorer) rank 2.
9 47 Aging Crisis. Owe 50,000 for medical bills.
9 47 Continued as Scout (Explorer).
9 49 Spend several years jumping from world to world in Milo Coleman's scout ship.
10 51 Aging Crisis. Owe 40,000 for medical bills.
10 51 Continued as Scout (Explorer).
10 52 Psychologically damaged by Milo Coleman's time in the scouts.
11 52 Aging Crisis. Owe 50,000 for medical bills.
11 52 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 56 A notable academic consults with Milo Coleman about a publication or documentary he is working on. Gain a Contact in academia.
11 56 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
12 56 Aging Crisis. Owe 30,000 for medical bills.
12 56 Continued as Believer (Mainstream Believer).
12 59 Milo Coleman retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 60 Aging Crisis. Owe 20,000 for medical bills.
13 60 Continued as Believer (Mainstream Believer).
13 63 Milo Coleman is chosen to represent Milo Coleman's faith in a vid show or other highly public forum.
14 64 Aging Crisis. Owe 20,000 for medical bills.
14 64 Continued as Believer (Mainstream Believer).
14 67 Milo Coleman is chosen to represent Milo Coleman's faith in a vid show or other highly public forum.
15 68 Aging Crisis. Owe 40,000 for medical bills.
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