Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Mitchell Graves is rewarded for Mitchell Graves's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Failed to qualify for Surveyor (Scout). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Army (Cavalry) with the new title Private. |
3 |
27 |
Surrounded and outnumbered by the enemy, Mitchell Graves hold out until relief arrives. |
3 |
28 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
4 |
28 |
Continued as Army (Cavalry). |
4 |
31 |
Commanding officer takes an interest in Mitchell Graves's career. |
4 |
32 |
Attempt at commissioned failed. |
4 |
32 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
5 |
32 |
Continued as Army (Cavalry). |
5 |
33 |
Severely injured. Fully recovered. |
6 |
33 |
Became a Navy (Flight) with the new title Crewman. |
6 |
36 |
Advanced training in a specialist field. |
6 |
37 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
7 |
37 |
Continued as Navy (Flight). |
7 |
38 |
Mitchell Graves foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
41 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
8 |
41 |
Continued as Navy (Flight). |
8 |
44 |
Vessel participates in a diplomatic mission. |
8 |
45 |
Attempt at commissioned failed. |
8 |
45 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
9 |
45 |
Continued as Navy (Flight). |
9 |
47 |
Mitchell Graves is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Mitchell Graves as an Enemy. |
10 |
47 |
Became a Scout (Explorer). |
10 |
48 |
Spend several years jumping from world to world in Mitchell Graves's scout ship. |
10 |
51 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
11 |
51 |
Continued as Scout (Explorer). |
11 |
53 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
12 |
53 |
Failed to qualify for Merchant Academy. |
12 |
53 |
Became a Drifter (Scavenger). |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Continued as Drifter (Scavenger). |
13 |
61 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
61 |
Retired. |
14 |
64 |
Lightly injured, no permanent damage. Fully recovered. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |