Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Make an unexpected connection outside Newt Fields's normal circles. Gain a Contact. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
A good deal ensures Newt Fields is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Broker) rank 2. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Imperial trade restrictions force Newt Fields out of business. |
6 |
38 |
Failed to qualify for Merchant Academy. |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
40 |
Find valuable salvage. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
Scarred. |
8 |
46 |
Became a Scholar (Physician). |
8 |
50 |
Make a breakthrough in Newt Fields's field. |
8 |
50 |
Promoted to Scholar (Physician) rank 1. |
9 |
50 |
Continued as Scholar (Physician). |
9 |
53 |
Moved to a new world. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Scholar (Physician). |
10 |
55 |
Win a prestigious prize for Newt Fields's work. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Continued as Scholar (Physician). |
11 |
60 |
Assigned to work on a secret project for a patron or organisation. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
Continued as Scholar (Physician). |
12 |
64 |
Assigned to work on a secret project for a patron or organisation. |
12 |
66 |
Promoted to Scholar (Physician) rank 2. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |