Retired Captain Orlando Pettitt  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 68 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 7 (0)111757
Perverted
 
Skills
Admin 0
Astrogation 1
Athletics (Endurance) 1
Broker 1
Deception 1
Diplomat 2
Drive (Mole) 1
Electronics (Remote Ops) 1
Gun Combat (Energy) 2
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Language 0
Leadership 1
Mechanic 0
Pilot 0
Recon 1
Science (Social Sciences/Psychology) 1
Steward 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout13
Army Cavalry Captain2 / 02
Scout Surveyor Scout22
Scholar Field Researcher 11
Merchant Broker 23
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Clifton Bartley Enemy 1 1 0 1 Azhanti (M/12)
Relationship altered.
Lula Brownhill Contact 2 1 6 6 Azhanti (F/47)
Lula Brownhill gains in power.
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Perform an exemplary service for the scouts.
2 22 Continued as Scout (Explorer).
2 23 Orlando Pettitt have no idea what happened to Orlando Pettitt – they found Orlando Pettitt's ship drifting on the fringes of friendly space.
3 23 Became a Army (Cavalry) with the new title Private.
3 25 Display heroism in battle.
3 27 Commissioned in Army (Cavalry) with the new title Lieutenant.
3 27 Promoted to Army (Cavalry) officer rank 2 with the new title Captain.
4 27 Attempted to change assignments.
4 27 Failed to qualify for Army Support (Army).
4 27 Continued as Army (Cavalry).
4 28 Forced out after co-operating with military investigation in commanding officer's illegal activity.
5 28 Failed to qualify for Law Enforcement (Agent).
5 28 Submitted to the draft.
5 28 Returned to Scout (Explorer).
5 29 Spend several years jumping from world to world in Orlando Pettitt's scout ship.
5 32 Promoted to Scout (Explorer) rank 1 with the new title Scout.
6 32 Attempted to change assignments.
6 32 Switched to Scout (Surveyor) with previous rank.
6 36 Spend several years jumping from world to world in Orlando Pettitt's scout ship.
6 36 Forced to continue current assignment.
6 36 Promoted to Scout (Surveyor) rank 2.
7 36 Continued as Scout (Surveyor).
7 37 Orlando Pettitt's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
8 40 Became a Scholar (Field Researcher).
8 43 Caught cheating in some fashion, advancing Orlando Pettitt's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
8 43 An expedition or voyage goes wrong, leaving Orlando Pettitt stranded in the wilderness.
8 43 Gain an Enemy
8 44 Promoted to Scholar (Field Researcher) rank 1.
9 44 Voluntarily left Field Researcher
9 44 Became a Merchant (Broker).
9 46 A sudden war destroys Orlando Pettitt's trade routes and contacts, forcing Orlando Pettitt to flee that region of space.
9 46 Gain rebels as Enemy
9 48 Promoted to Merchant (Broker) rank 1.
10 48 Continued as Merchant (Broker).
10 49 Make an unexpected connection outside Orlando Pettitt's normal circles. Gain a Contact.
10 52 Promoted to Merchant (Broker) rank 2.
11 52 Continued as Merchant (Broker).
11 53 A series of bad deals and decisions force Orlando Pettitt into bankruptcy. Orlando Pettitt salvages what Orlando Pettitt can.
12 53 Aging Crisis. Owe 60,000 for medical bills.
12 53 Retired at age 53.
12 53 Retired.
12 55 Good fortune.
13 57 Aging Crisis. Owe 40,000 for medical bills.
13 60 Contact with Government.
14 61 Aging Crisis. Owe 40,000 for medical bills.
14 65 Betrayal. Convert an Ally into a Rival or Enemy.
15 65 Aging Crisis. Owe 20,000 for medical bills.
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