Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Orlando Pettitt have no idea what happened to Orlando Pettitt – they found Orlando Pettitt's ship drifting on the fringes of friendly space. |
3 |
23 |
Became a Army (Cavalry) with the new title Private. |
3 |
25 |
Display heroism in battle. |
3 |
27 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
3 |
27 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Army Support (Army). |
4 |
27 |
Continued as Army (Cavalry). |
4 |
28 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
5 |
28 |
Failed to qualify for Law Enforcement (Agent). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Returned to Scout (Explorer). |
5 |
29 |
Spend several years jumping from world to world in Orlando Pettitt's scout ship. |
5 |
32 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
32 |
Attempted to change assignments. |
6 |
32 |
Switched to Scout (Surveyor) with previous rank. |
6 |
36 |
Spend several years jumping from world to world in Orlando Pettitt's scout ship. |
6 |
36 |
Forced to continue current assignment. |
6 |
36 |
Promoted to Scout (Surveyor) rank 2. |
7 |
36 |
Continued as Scout (Surveyor). |
7 |
37 |
Orlando Pettitt's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
8 |
40 |
Became a Scholar (Field Researcher). |
8 |
43 |
Caught cheating in some fashion, advancing Orlando Pettitt's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
8 |
43 |
An expedition or voyage goes wrong, leaving Orlando Pettitt stranded in the wilderness. |
8 |
43 |
Gain an Enemy |
8 |
44 |
Promoted to Scholar (Field Researcher) rank 1. |
9 |
44 |
Voluntarily left Field Researcher |
9 |
44 |
Became a Merchant (Broker). |
9 |
46 |
A sudden war destroys Orlando Pettitt's trade routes and contacts, forcing Orlando Pettitt to flee that region of space. |
9 |
46 |
Gain rebels as Enemy |
9 |
48 |
Promoted to Merchant (Broker) rank 1. |
10 |
48 |
Continued as Merchant (Broker). |
10 |
49 |
Make an unexpected connection outside Orlando Pettitt's normal circles. Gain a Contact. |
10 |
52 |
Promoted to Merchant (Broker) rank 2. |
11 |
52 |
Continued as Merchant (Broker). |
11 |
53 |
A series of bad deals and decisions force Orlando Pettitt into bankruptcy. Orlando Pettitt salvages what Orlando Pettitt can. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Retired. |
12 |
55 |
Good fortune. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Contact with Government. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |