Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Lost eye or limb. |
3 |
24 |
Failed to qualify for Cavalry (Army). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Explorer). |
3 |
27 |
Otha Mckinney's ship is damaged, and Otha Mckinney have to hitch-hike Otha Mckinney's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 5 Contacts. Gain 2 Enemies. |
4 |
27 |
Failed to qualify for Corporate Agent (Agent). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Offered job by a patron. Now owe him a favor. |
5 |
31 |
Became a Entertainer (Performer). |
5 |
33 |
An investigation, tour, project or expedition goes wrong, stranding Otha Mckinney far from home. |
6 |
35 |
Continued as Entertainer (Performer). |
6 |
38 |
One of Otha Mckinney's pieces of art is stolen, and the investigation brings Otha Mckinney into the criminal underworld. |
6 |
39 |
Promoted to Entertainer (Performer) rank 1. |
7 |
39 |
Continued as Entertainer (Performer). |
7 |
40 |
Refused to criticise a questionable political leader on Otha Mckinney's homeworld. |
7 |
43 |
Promoted to Entertainer (Performer) rank 2. |
8 |
43 |
Continued as Entertainer (Performer). |
8 |
45 |
One of Otha Mckinney's pieces of art is stolen, and the investigation brings Otha Mckinney into the criminal underworld. |
8 |
47 |
Promoted to Entertainer (Performer) rank 3. |
9 |
47 |
Continued as Entertainer (Performer). |
9 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Became a Noble (Diplomat) with the new title Intern. |
10 |
52 |
Become deeply involved in politics on Otha Mckinney's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
11 |
55 |
Continued as Noble (Diplomat). |
11 |
57 |
Otha Mckinney manipulate and charm Otha Mckinney's way through high society. Gain a Rival and an Ally. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Noble (Diplomat). |
12 |
60 |
Become deeply involved in politics on Otha Mckinney's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
12 |
63 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Continued as Noble (Diplomat). |
13 |
67 |
Otha Mckinney reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Otha Mckinney sponge off Otha Mckinney's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
13 |
67 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |