Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
20 |
Injured. Fully recovered. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A sudden war destroys Philip Gibson's trade routes and contacts, forcing Philip Gibson to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Established a network of contacts. Gain 3 contacts. |
3 |
27 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Established a network of contacts. Gain 3 contacts. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
33 |
Became a Drifter (Barbarian). |
6 |
35 |
Injured. |
7 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
35 |
Switched to Drifter (Wanderer). |
7 |
36 |
Betrayed by a friend. One of Philip Gibson's Contacts or Allies betrays Philip Gibson, ending Philip Gibson's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
38 |
Philip Gibson faith is shaken. |
9 |
40 |
Continued as Believer (Holy Warrior). |
9 |
42 |
Philip Gibson is caught in the periphery of a scandal. |
9 |
42 |
Demoted to Believer (Holy Warrior) rank -1. |
10 |
44 |
Continued as Believer (Holy Warrior). |
10 |
45 |
Philip Gibson secretly provide religious rites for a dying leader or noble, although they do not share Philip Gibson's faith. Gain an Ally in the family and a Rival who disagrees with Philip Gibson's choice. |
10 |
48 |
Promoted to Believer (Holy Warrior) rank 0. |
11 |
48 |
Continued as Believer (Holy Warrior). |
11 |
49 |
Philip Gibson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
49 |
Retired at age 49. |
12 |
49 |
Retired. |
12 |
53 |
A new romantic starts. Gain an Ally. |
13 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |