Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Study Steward as a hobby. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
31 |
Make an unexpected connection outside Randy Nevil's normal circles. Gain a Contact. |
3 |
31 |
Continued as Merchant (Merchant Marine). |
4 |
35 |
Continued as Merchant (Merchant Marine). |
4 |
39 |
Moved to a new world. |
4 |
39 |
Forced to muster out. |
5 |
39 |
Failed to qualify for Journalist (Entertainer). |
5 |
39 |
Submitted to the draft. |
5 |
39 |
Became a Scout (Explorer). |
5 |
43 |
Randy Nevil discover a world, item or information of worth to the Imperium. |
5 |
43 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
43 |
Continued as Scout (Explorer). |
6 |
47 |
A new romantic starts. Gain an Ally. |
6 |
47 |
Forced to muster out. |
7 |
47 |
Became a Drifter (Wanderer). |
7 |
50 |
Contact with Government. |
8 |
51 |
Continued as Drifter (Wanderer). |
8 |
55 |
Encounter a Psionic institute. |
8 |
55 |
Tested for psionic powers |
9 |
55 |
Continued as Drifter (Wanderer). |
9 |
59 |
Forced to muster out. |
10 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
61 |
Randy Nevil retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
63 |
Continued as Believer (Missionary/Humanitarian). |
11 |
65 |
Opponents of Randy Nevil's belief system ambush Randy Nevil. |
11 |
65 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
65 |
Retired at age 65. |