Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
1 |
22 |
Gain Enemy if Roy McDonald don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
28 |
Forced to muster out. |
4 |
28 |
Became a Citizen (Worker). |
4 |
30 |
Roy McDonald learn something Roy McDonald should not have – a corporate secret, a political scandal – which Roy McDonald can profit from illegally. |
4 |
30 |
Gain a criminal contact. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
33 |
Roy McDonald is rewarded for Roy McDonald's diligence or cunning. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
39 |
Roy McDonald rise to a position of power in Roy McDonald's colony or corporation. |
6 |
40 |
Promoted to Citizen (Worker) rank 1. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
42 |
Find an Alien Artifact. |
7 |
44 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
44 |
Voluntarily left Worker |
8 |
44 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
Given advanced training in a specialist field |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Risk Roy McDonald's fortune on a possibility lucrative deal and win. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Make an unexpected connection outside Roy McDonald's normal circles. Gain a Contact. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
64 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
65 |
Moved to a new world. |
13 |
68 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |