Retired Team Leader Ruel Steeves  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 68 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 5 (-1)111665
Elated, Weak nerves, Superstitious
 
Skills
Admin 0
Athletics 0
Carouse 1
Deception 1
Drive (Mole) 1
Engineer (J-drive) 1
Gun Combat (Energy) 1
Gunner 0
Investigate 0
Jack-of-All-Trades 1
Language 0
Leadership 1
Mechanic 2
Medic 1
Persuade 1
Pilot 0
Profession (Worker/Religion) 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class24
Citizen Colonist 12
Agent Intelligence Agent12
Believer Missionary/Humanitarian Team Leader23
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Aletha Hayes Enemy 0 2 1 1 Murrissi (F/32)
Ruth Nisbet Contact 1 1 4 1 Darmine (M/18)
Ruth Nisbet is in desperate trouble and could use the character’s help.
Julius Treadway Contact 3 0 5 0 Humaniti (M/50)
Madge Parker Contact 1 1 0 3 Azhanti (F/69)
Madge Parker is in prison or otherwise trapped somewhere.
Myron Olson Enemy 0 2 1 3 Azhanti (M/43)
Myron Olson gains in influence.
Ervin Newman Enemy 0 5 0 3 Azhanti (M/68)
Ervin Newman is particularly unusual, such as an artificial intelligence or very alien being.
Cleo Roland Rival 0 4 0 2 Happrhani (F/26)
Relationship becomes more moderate. Enemy becomes a rival.
Cicero Scott Contact 4 0 6 2 Pirian (M/77)
Cicero Scott has negatively life-changing event.
Cicero Scott is found or reported dead.
Relationship altered.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 21 Special assignment or duty on board ship.
2 22 Continued as Navy (Engineer/Gunner).
2 26 Abuse Ruel Steeves 's position for profit.
2 26 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
3 26 Continued as Navy (Engineer/Gunner).
3 28 A romantic relationship ends badly. Gain a Rival or Enemy.
3 30 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
4 30 Continued as Navy (Engineer/Gunner).
4 34 During a battle, defeat or victory depends on Ruel Steeves 's actions. Ruel Steeves actions lead to an honorabe discharge.
5 34 Became a Citizen (Colonist).
5 38 Ruel Steeves is rewarded for Ruel Steeves 's diligence or cunning.
5 38 Promoted to Citizen (Colonist) rank 1.
6 38 Continued as Citizen (Colonist).
6 41 Hard times caused by a lack of interstellar trade costs Ruel Steeves Ruel Steeves 's job.
7 41 Became a Agent (Intelligence).
7 45 Established a network of contacts. Gain 3 contacts.
7 45 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
8 45 Continued as Agent (Intelligence).
8 49 Scarred. Fully recovered. Owe 2,500 for medical bills.
9 49 Aging Crisis. Owe 60,000 for medical bills.
9 49 Retired at age 49.
9 49 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 50 Ruel Steeves is sent to a new community or parish to preach The Word among the poor.
9 53 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 53 Aging Crisis. Owe 60,000 for medical bills.
10 53 Continued as Believer (Missionary/Humanitarian).
10 55 Ruel Steeves refused an offer of inducements to betray Ruel Steeves 's faith. Gain 3 enemies.
10 57 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
11 57 Aging Crisis. Owe 10,000 for medical bills.
11 57 Continued as Believer (Missionary/Humanitarian).
11 59 Ruel Steeves have been following false teachings!
12 59 Aging Crisis. Owe 30,000 for medical bills.
12 59 Retired.
12 61 Gained a contact.
13 63 Aging Crisis. Owe 10,000 for medical bills.
13 64 Moved to a new world.
14 67 Aging Crisis. Owe 20,000 for medical bills.
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