Retired Field Agent Rush Welch  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 68 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 9 (1) 4 (-1)111A94
Ferocious, Hysterical
 
Skills
Animals 0
Athletics (Strength) 1
Deception 1
Diplomat 1
Drive (Track) 1
Electronics (Sensors) 1
Explosives 1
Flyer (Airship) 1
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Language (Trokh (Aslan)) 1
Language (Zdetl (Zhodani)) 1
Mechanic 0
Persuade 1
Pilot (Spacecraft) 1
Profession (Sports) 0
Recon 0
Seafarer 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Agent Corporate Agent Field Agent25
Scout Courier 03
Believer Missionary/Humanitarian Junior Project Worker01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Pierre Fillanes Contact 3 2 0 3 Urunishani (M/15)
Hector Gibb Contact 4 0 6 3 Traltar (M/52)
Relationship altered.
Rollin Elliott Contact 2 1 1 0 Cafadan (M/42)
Kurt Mcarty Contact 1 1 4 5 Murrissi (M/16)
Ole Withers Ally 6 0 4 1 Murrissi (M/67)
Relationship redefined. Enemy becomes an ally.
Ivey Wheeler Rival 1 0 3 0 Sydite (M/26)
Donnie Enright Ally 2 0 1 3 Dynchia (M/32)
Donnie Enright gains in power and influence.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 19 A revolution, attack or other unusual event throws Rush Welch's life into chaos, forcing Rush Welch to leave the planet.
2 19 Became a Agent (Corporate Agent).
2 23 Advanced training in a specialist field.
2 23 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
3 23 Continued as Agent (Corporate Agent).
3 24 Rewarded for a successful mission.
4 27 Continued as Agent (Corporate Agent).
4 31 Established a network of contacts. Gain 3 contacts.
5 31 Continued as Agent (Corporate Agent).
5 35 Established a network of contacts. Gain 1 contacts.
5 35 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
6 35 Continued as Agent (Corporate Agent).
6 38 Rush Welch's work ends up coming home with Rush Welch, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7 38 Became a Scout (Courier).
7 41 Rush Welch's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rush Welch fail to help. Gain an Enemy.
7 41 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8 42 Continued as Scout (Courier).
8 43 Perform an exemplary service for the scouts.
9 46 Continued as Scout (Courier).
9 49 Rush Welch inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
10 49 Aging Crisis. Owe 10,000 for medical bills.
10 49 Retired at age 49.
10 49 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 53 Rush Welch is sent to a new community or parish to preach The Word among the poor.
11 53 Aging Crisis. Owe 20,000 for medical bills.
11 53 Voluntarily left Missionary/Humanitarian
11 53 Retired.
11 55 Good fortune.
12 57 Aging Crisis. Owe 40,000 for medical bills.
12 59 A new romantic starts. Gain an Ally.
13 61 Aging Crisis. Owe 10,000 for medical bills.
13 63 Good fortune.
14 65 Aging Crisis. Owe 60,000 for medical bills.
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