Retired Captain Seymour Bramer  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 68 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 10 (1) 9 (1)111AA9
Settled
 
Skills
Admin 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 0
Deception 2
Diplomat 1
Drive (Track) 1
Electronics (Comms) 1
Engineer (J-drive) 1
Engineer (M-drive) 1
Flyer 0
Gun Combat (Archaic) 1
Gunner (Turret) 1
Investigate 2
Jack-of-All-Trades 1
Mechanic 1
Medic 1
Melee (Striking) 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Recon 1
Science (Social Sciences/Economics) 0
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence Special Agent45
Merchant Merchant Marine Captain65
Believer Missionary/Humanitarian Project Worker11
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Ottilie Miles Rival 0 1 5 1 Darrian, Imperium (F/82)
Ottilie Miles has had an unexpected run of good fortune lately.
Urban Wilson Contact 1 1 3 1 Darrian, Imperium (M/29)
Lorna Steward Rival 1 0 1 2 Darrian, Imperium (F/28)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 20 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 24 Given specialist training in vehicles.
2 26 Forced to continue current assignment.
2 26 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
3 26 Continued as Agent (Intelligence).
3 29 Advanced training in a specialist field.
3 30 Promoted to Agent (Intelligence) rank 3.
4 30 Continued as Agent (Intelligence).
4 33 Advanced training in a specialist field.
4 34 Promoted to Agent (Intelligence) rank 4 with the new title Special Agent.
5 34 Continued as Agent (Intelligence).
5 38 Seymour Bramer's work ends up coming home with Seymour Bramer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6 38 Entered Merchant Academy with the Shipboard curriculum.
6 39 Study Science (Social Sciences/Economics) as a hobby.
6 42 Graduated with honors.
7 42 Became a Merchant (Merchant Marine) with the new title Crewman.
7 42 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 42 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 44 Nearly killed. Owe 10,000 for medical bills.
7 46 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
8 46 Continued as Merchant (Merchant Marine).
8 49 A good deal ensures Seymour Bramer is living the high life for a few years.
8 50 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
9 50 Continued as Merchant (Merchant Marine).
9 53 Make an unexpected connection outside Seymour Bramer's normal circles. Gain a Contact.
9 54 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
10 54 Aging Crisis. Owe 40,000 for medical bills.
10 54 Retired at age 54.
10 54 Continued as Merchant (Merchant Marine).
10 55 Seymour Bramer's business or ship thrives.
10 58 Forced to continue current assignment.
10 58 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
11 58 Aging Crisis. Owe 50,000 for medical bills.
11 58 Continued as Merchant (Merchant Marine).
11 61 Contact with Government.
11 62 Forced to muster out.
12 62 Aging Crisis. Owe 20,000 for medical bills.
12 62 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 63 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
12 66 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 66 Aging Crisis. Owe 50,000 for medical bills.
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