Retired Experienced Broker Sherman Gregory  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 68 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 6 (0) 9 (1)111969
Mentally slow
 
Skills
Admin 2
Advocate 0
Animals 0
Athletics (Endurance) 1
Broker 1
Carouse 0
Deception 1
Diplomat 3
Electronics 0
Gambler 1
Gun Combat (Archaic) 1
Language 0
Mechanic 1
Medic 0
Melee 0
Persuade 0
Recon 0
Seafarer 0
Stealth 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Drifter Scavenger 01
Scout Courier 01
Merchant Merchant Marine Senior Crewman13
Scout Surveyor 02
Believer Holy Warrior Hopeful01
Drifter Wanderer 01
Merchant Broker Experienced Broker53
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Irwin Tabiner Rival 2 1 0 5 Zaris (M/46)
Irwin Tabiner belongs to an unusual cultural or religious group.
Nevaeh Allen Enemy 0 3 4 2 Halka (F/79)
Nevaeh Allen belongs to an uncommon alien species.
Gloria Drogace Contact 0 2 2 4 Dynchia (F/27)
Relationship soured.
Nita Owens Contact 2 1 4 0 Vanejenese (F/68)
Olen Foale Enemy 0 3 1 4 Azhanti (M/43)
Tressie Shorten Enemy 1 3 1 2 Kedepu (F/39)
Relationship altered.
Hae Yehaeyae Yaeyae Enemy 0 3 1 2 Ael Yael (F/41)
Fay Suchet Ally 1 0 1 4 Hanen (M/32)
 
Term Age History
1 18 Failed to qualify for Enforcer (Rogue).
1 18 Became a Drifter (Barbarian).
1 20 Sherman Gregory do not know what happened to Sherman Gregory. There is a gap in Sherman Gregory's memory.
2 20 Failed to qualify for Ground Assault (Marine).
2 20 Switched to Drifter (Scavenger).
2 23 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3 23 Failed to qualify for Engineer/Gunner (Navy).
3 23 Returned to Drifter (Barbarian).
3 25 Sherman Gregory do not know what happened to Sherman Gregory. There is a gap in Sherman Gregory's memory.
4 25 Became a Scout (Courier).
4 26 Sherman Gregory inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5 26 Became a Merchant (Merchant Marine) with the new title Crewman.
5 27 Smuggle illegal items onto a planet.
5 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 30 Continued as Merchant (Merchant Marine).
7 34 Continued as Merchant (Merchant Marine).
7 38 A sudden war destroys Sherman Gregory's trade routes and contacts, forcing Sherman Gregory to flee that region of space.
7 38 Gain rebels as Enemy
8 38 Switched to Scout (Surveyor) with previous rank.
8 39 Severely injured. Fully recovered. Owe 10,000 for medical bills.
9 42 Continued as Scout (Surveyor).
9 46 Sherman Gregory's ship is damaged, and Sherman Gregory have to hitch-hike Sherman Gregory's way back across the stars to the nearest scout base.
9 46 Gain 2 Contacts. Gain 2 Enemies.
10 46 Became a Believer (Holy Warrior) with the new title Hopeful.
10 50 Sherman Gregory aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
11 50 Switched to Drifter (Wanderer).
11 52 Injured. Fully recovered. Owe 2,500 for medical bills.
12 52 Entered Merchant Academy with the Business curriculum.
12 53 Widely recognized.
12 56 Graduated with honors.
13 56 Aging Crisis. Owe 60,000 for medical bills.
13 56 Retired at age 56.
13 56 Switched to Merchant (Broker).
13 56 Promoted to Merchant (Broker) rank 1.
13 56 Promoted to Merchant (Broker) rank 2.
13 58 Given advanced training in a specialist field
13 60 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
14 60 Aging Crisis. Owe 20,000 for medical bills.
14 60 Continued as Merchant (Broker).
14 64 Befriend a useful ally in one sphere. Gain an Ally.
14 64 Promoted to Merchant (Broker) rank 4.
15 64 Aging Crisis. Owe 30,000 for medical bills.
15 64 Continued as Merchant (Broker).
15 65 Sherman Gregory's business or ship thrives.
15 68 Promoted to Merchant (Broker) rank 5.
16 68 Aging Crisis. Owe 10,000 for medical bills.
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