Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Sherman Gregory do not know what happened to Sherman Gregory. There is a gap in Sherman Gregory's memory. |
2 |
20 |
Failed to qualify for Ground Assault (Marine). |
2 |
20 |
Switched to Drifter (Scavenger). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
23 |
Returned to Drifter (Barbarian). |
3 |
25 |
Sherman Gregory do not know what happened to Sherman Gregory. There is a gap in Sherman Gregory's memory. |
4 |
25 |
Became a Scout (Courier). |
4 |
26 |
Sherman Gregory inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
27 |
Smuggle illegal items onto a planet. |
5 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
30 |
Continued as Merchant (Merchant Marine). |
7 |
34 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
A sudden war destroys Sherman Gregory's trade routes and contacts, forcing Sherman Gregory to flee that region of space. |
7 |
38 |
Gain rebels as Enemy |
8 |
38 |
Switched to Scout (Surveyor) with previous rank. |
8 |
39 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
9 |
42 |
Continued as Scout (Surveyor). |
9 |
46 |
Sherman Gregory's ship is damaged, and Sherman Gregory have to hitch-hike Sherman Gregory's way back across the stars to the nearest scout base. |
9 |
46 |
Gain 2 Contacts. Gain 2 Enemies. |
10 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
50 |
Sherman Gregory aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
50 |
Switched to Drifter (Wanderer). |
11 |
52 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
12 |
52 |
Entered Merchant Academy with the Business curriculum. |
12 |
53 |
Widely recognized. |
12 |
56 |
Graduated with honors. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
56 |
Retired at age 56. |
13 |
56 |
Switched to Merchant (Broker). |
13 |
56 |
Promoted to Merchant (Broker) rank 1. |
13 |
56 |
Promoted to Merchant (Broker) rank 2. |
13 |
58 |
Given advanced training in a specialist field |
13 |
60 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
60 |
Continued as Merchant (Broker). |
14 |
64 |
Befriend a useful ally in one sphere. Gain an Ally. |
14 |
64 |
Promoted to Merchant (Broker) rank 4. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
64 |
Continued as Merchant (Broker). |
15 |
65 |
Sherman Gregory's business or ship thrives. |
15 |
68 |
Promoted to Merchant (Broker) rank 5. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |