Retired Corporal Sid McLean  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Libert 68 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 10 (1) 3 (-1)None1112A3
Well-groomed, Jovial
 
Skills
Animals 0
Art (Creative/Visual Media) 1
Athletics 0
Broker 1
Carouse 1
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 1
Gambler 2
Gun Combat (Slug) 1
Heavy Weapons (Vehicle) 1
Mechanic 1
Melee 0
Persuade 1
Profession (Worker) 0
Recon 2
Seafarer 0
Stealth 1
Streetwise 2
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Corporal22
Rogue Enforcer 12
Citizen Worker 01
Drifter Barbarian 12
Merchant Merchant Marine Senior Crewman14
Drifter Scavenger 02
Believer Missionary/Humanitarian Junior Project Worker01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Maude Foale Enemy 0 5 0 2 Libert (M/38)
Relationship soured.
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 19 Assigned to an urbanised planet torn by war.
1 22 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
2 22 Continued as Army (Cavalry).
2 23 Advanced training in a specialist field
2 26 Promoted to Army (Cavalry) rank 2 with the new title Corporal.
3 26 Voluntarily left Cavalry
3 26 Became a Rogue (Enforcer).
3 30 Involved in a gambling ring.
3 30 Promoted to Rogue (Enforcer) rank 1.
4 30 Continued as Rogue (Enforcer).
4 31 Betrayed by a friend. One of Sid McLean's Contacts or Allies betrays Sid McLean, ending Sid McLean's career. That Contact or Ally becomes a Rival or Enemy.
5 31 Became a Citizen (Worker).
5 33 Nearly killed. Fully recovered. Owe 40,000 for medical bills.
6 33 Failed to qualify for Merchant Marine (Merchant).
6 33 Became a Drifter (Barbarian).
6 36 Encounter a Psionic institute.
6 36 Tested for psionic powers
6 37 Promoted to Drifter (Barbarian) rank 1.
7 37 Continued as Drifter (Barbarian).
7 38 Injured. Fully recovered. Owe 1,250 for medical bills.
8 38 Failed to qualify for Worker (Citizen).
8 38 Submitted to the draft.
8 38 Became a Merchant (Merchant Marine) with the new title Crewman.
8 42 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
9 42 Continued as Merchant (Merchant Marine).
9 46 Risk Sid McLean's fortune on a possibility lucrative deal and win.
10 46 Continued as Merchant (Merchant Marine).
10 50 Smuggle illegal items onto a planet.
10 50 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 50 Continued as Merchant (Merchant Marine).
11 52 Embroiled in legal trouble.
11 54 Forced to muster out.
12 54 Switched to Drifter (Scavenger).
12 58 Attacked by enemies that Sid McLean easily defeat.
12 58 Gain Enemy if Sid McLean don't already have one.
13 58 Continued as Drifter (Scavenger).
13 59 Suffer from a life-threatening illness.
14 59 Aging Crisis. Owe 30,000 for medical bills.
14 59 Retired at age 59.
14 59 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 62 Sid McLean accepted an offer of inducements to betray Sid McLean's faith. Gain 1,270,000 in cash.
15 63 Aging Crisis. Owe 10,000 for medical bills.
15 63 Retired.
15 65 Betrayal. Convert an Ally into a Rival or Enemy.
16 67 Aging Crisis. Owe 50,000 for medical bills.
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