Retired Corporal Sid Treadway  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 68 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 11 (1) 4 (-1)1114B4
Engaging, Inquisitive
 
Skills
Admin 0
Art (Performing) 0
Carouse 0
Diplomat 0
Drive 0
Electronics (Comms) 2
Electronics (Computers) 1
Explosives 1
Flyer 0
Gun Combat (Archaic) 1
Investigate 0
Jack-of-All-Trades 1
Medic 1
Navigation 1
Persuade 0
Pilot 0
Profession (Sports) 0
Recon 1
Science (Space Sciences) 0
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Junior Project Worker-12
Agent Law Enforcement Corporal12
Scout Courier Scout22
Army Army Support Corporal22
Believer Holy Warrior Hopeful01
Drifter Scavenger 01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Kay Penn Rival 2 2 0 1 Suerrat (F/49)
Unknown Henderson Rival 0 1 1 1 Suerrat (M/91)
Geo McLachlan Rival 1 0 0 2 Sylean (M/35)
Ann Desmond Enemy 0 1 0 1 Ziadd (F/61)
Palmer Hoddle Rival 2 1 5 3 Suerrat (M/19)
Palmer Hoddle is a member of an organisation which holds a generally opposite view of the Traveller.
Simeon Hunter Ally 2 0 1 5 Suerrat (M/28)
Johnnie Bradley Ally 1 0 1 1 Suerrat (M/29)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 20 Sid Treadway come into conflict with a splinter group Sid Treadway's own religion which maintains Sid Treadway's version is the wrong one. Gain 3 Rivals.
2 20 Became a Agent (Law Enforcement) with the new title Rookie.
2 22 Go undercover to investigate an enemy.
2 22 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 24 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 24 Continued as Agent (Law Enforcement).
3 28 Sid Treadway's work ends up coming home with Sid Treadway, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4 28 Became a Scout (Courier).
4 32 Perform an exemplary service for the scouts.
4 32 Promoted to Scout (Courier) rank 1 with the new title Scout.
5 32 Continued as Scout (Courier).
5 36 Spend several years jumping from world to world in Sid Treadway's scout ship.
5 36 Promoted to Scout (Courier) rank 2.
6 36 Voluntarily left Courier
6 36 Failed to qualify for Merchant Marine (Merchant).
6 36 Submitted to the draft.
6 36 Became a Army (Army Support) with the new title Private.
6 37 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 40 Promoted to Army (Army Support) rank 1 with the new title Lance Corporal.
7 40 Attempted to change assignments.
7 40 Failed to qualify for Cavalry (Army).
7 40 Continued as Army (Army Support).
7 43 Advanced training in a specialist field
7 44 Promoted to Army (Army Support) rank 2 with the new title Corporal.
8 44 Voluntarily left Army Support
8 44 Switched to Believer (Holy Warrior) with the new title Hopeful.
8 46 Sid Treadway have been following false teachings!
9 46 Became a Drifter (Scavenger).
9 48 Nearly killed. Owe 20,000 for medical bills.
10 48 Returned to Believer (Missionary/Humanitarian).
10 51 Sid Treadway is caught in the periphery of a scandal.
10 51 Demoted to Believer (Missionary/Humanitarian) rank -1 with the new title Junior Project Worker.
11 52 Aging Crisis. Owe 60,000 for medical bills.
11 52 Retired at age 52.
11 52 Voluntarily left Missionary/Humanitarian
11 52 Retired.
11 54 Moved to a new world.
12 56 Aging Crisis. Owe 40,000 for medical bills.
12 58 Birth or Death involving a family member or close friend.
13 60 Aging Crisis. Owe 30,000 for medical bills.
13 62 A new romantic starts. Gain an Ally.
14 64 Aging Crisis. Owe 20,000 for medical bills.
14 68 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 68 Aging Crisis. Owe 10,000 for medical bills.
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