Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Fled from the draft. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Silas McDermot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Cavalry (Army). |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
28 |
Gain Enemy if Silas McDermot don't already have one. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Voluntarily left Scavenger |
4 |
28 |
Became a Scholar (Physician). |
4 |
32 |
Caught cheating in some fashion, advancing Silas McDermot's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
32 |
A rival researcher blackens Silas McDermot's name or steals Silas McDermot's research. Gain a Rival. |
4 |
32 |
Gain an Enemy |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Scholar (Physician) rank 1. |
5 |
32 |
Continued as Scholar (Physician). |
5 |
33 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
36 |
Promoted to Scholar (Physician) rank 2. |
6 |
36 |
Continued as Scholar (Physician). |
6 |
40 |
Win a prestigious prize for Silas McDermot's work. |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Scholar (Physician) rank 3. |
7 |
40 |
Continued as Scholar (Physician). |
7 |
42 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
44 |
Promoted to Scholar (Physician) rank 4. |
8 |
44 |
Continued as Scholar (Physician). |
8 |
45 |
A disaster leaves several injured, and others blame Silas McDermot, forcing Silas McDermot to leave Silas McDermot's career. Gain a Rival. |
8 |
45 |
Nearly killed. Fully recovered. |
9 |
45 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
45 |
Switched to Drifter (Barbarian). |
9 |
48 |
Silas McDermot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
48 |
Became a Citizen (Worker). |
10 |
50 |
Silas McDermot gain experience in a technical field as a computer operator or surveyor. |
10 |
52 |
Forced to continue current assignment. |
10 |
52 |
Promoted to Citizen (Worker) rank 1. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Citizen (Worker). |
11 |
56 |
A revolution, attack or other unusual event throws Silas McDermot's life into chaos, forcing Silas McDermot to leave the planet. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |