Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
A series of bad deals and decisions force Sim Credge into bankruptcy. Sim Credge salvages what Sim Credge can. |
3 |
25 |
Became a Entertainer (Journalist). |
3 |
28 |
Criticised a questionable political leader on Sim Credge's homeworld, causing his downfall. Gain an Enemy |
3 |
28 |
Sim Credge is forced out because of censorship or controversy. What truth did Sim Credge get too close to? |
4 |
29 |
Voluntarily left Journalist |
4 |
29 |
Became a Army (Infantry) with the new title Private. |
4 |
31 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Became a Scholar (Scientist). |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
35 |
Sim Credge do not know what happened to Sim Credge. There is a gap in Sim Credge's memory. |
7 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
36 |
Sim Credge come into conflict with a splinter group Sim Credge's own religion which maintains Sim Credge's version is the wrong one. Gain 2 Rivals. |
8 |
36 |
Switched to Drifter (Scavenger). |
8 |
40 |
Suffer from a life-threatening illness. |
9 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
40 |
Retired at age 40. |
9 |
40 |
Returned to Believer (Holy Warrior). |
9 |
41 |
Sim Credge come into conflict with a splinter group Sim Credge's own religion which maintains Sim Credge's version is the wrong one. Gain 1 Rivals. |
10 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
41 |
Retired. |
10 |
45 |
Gained a contact. |
11 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
49 |
Moved to a new world. |
12 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Amnesia. |
14 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
64 |
Contact with Government. |
16 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |