Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Thrown into a brutal ground war |
1 |
19 |
Nearly killed. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
23 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Entertainer (Journalist). |
3 |
24 |
Criticised a questionable political leader on Smith Aubert's homeworld, causing his downfall. Gain an Enemy |
3 |
24 |
Public opinion turns on Smith Aubert. |
3 |
27 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
4 |
27 |
Continued as Entertainer (Journalist). |
4 |
29 |
Public opinion turns on Smith Aubert. |
5 |
29 |
Became a Citizen (Corporate). |
5 |
33 |
Smith Aubert rise to a position of power in Smith Aubert's colony or corporation. |
5 |
33 |
Promoted to Citizen (Corporate) rank 1. |
6 |
33 |
Continued as Citizen (Corporate). |
6 |
36 |
Smith Aubert's business expands, Smith Aubert's corporation grows, or the colony thrives. |
7 |
37 |
Continued as Citizen (Corporate). |
7 |
39 |
Smith Aubert learn something Smith Aubert should not have – a corporate secret, a political scandal – which Smith Aubert can profit from illegally. |
7 |
39 |
Gain a criminal contact. |
8 |
41 |
Continued as Citizen (Corporate). |
8 |
42 |
Smith Aubert rise to a position of power in Smith Aubert's colony or corporation. |
8 |
45 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
9 |
45 |
Continued as Citizen (Corporate). |
9 |
47 |
Smith Aubert learn something Smith Aubert should not have – a corporate secret, a political scandal – which Smith Aubert can profit from illegally. |
9 |
49 |
Promoted to Citizen (Corporate) rank 3. |
10 |
49 |
Continued as Citizen (Corporate). |
10 |
50 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
11 |
50 |
Became a Drifter (Scavenger). |
11 |
51 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Retired. |
12 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
Moved to a new world. |
14 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
61 |
A new romantic starts. Gain an Ally. |
15 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |