Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Sullivan Carr gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Courier). |
4 |
31 |
Sullivan Carr's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sullivan Carr fail to help. Gain an Enemy. |
4 |
31 |
Sullivan Carr's ship is damaged, and Sullivan Carr have to hitch-hike Sullivan Carr's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 1 Contacts. Gain 2 Enemies. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Perform an exemplary service for the scouts. |
6 |
38 |
Continued as Scout (Courier). |
6 |
42 |
Sullivan Carr's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sullivan Carr fail to help. Gain an Enemy. |
6 |
42 |
Sullivan Carr's ship is damaged, and Sullivan Carr have to hitch-hike Sullivan Carr's way back across the stars to the nearest scout base. |
6 |
42 |
Gain 2 Contacts. Gain 2 Enemies. |
6 |
42 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
42 |
Continued as Scout (Courier). |
7 |
44 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
8 |
46 |
Continued as Scout (Courier). |
8 |
50 |
Sullivan Carr's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sullivan Carr fail to help. Gain an Enemy. |
8 |
50 |
Sullivan Carr's ship is damaged, and Sullivan Carr have to hitch-hike Sullivan Carr's way back across the stars to the nearest scout base. |
8 |
50 |
Gain 2 Contacts. Gain 3 Enemies. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Returned to Citizen (Corporate). |
9 |
54 |
Sullivan Carr befriend a superior in the corporation or the colony. |
9 |
54 |
Promoted to Citizen (Corporate) rank 1. |
10 |
54 |
Continued as Citizen (Corporate). |
10 |
58 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
58 |
Became a Merchant (Broker). |
11 |
60 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
62 |
Promoted to Merchant (Broker) rank 1. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Merchant (Broker). |
12 |
63 |
Given advanced training in a specialist field |
12 |
66 |
Promoted to Merchant (Broker) rank 2. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |