Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Used social standing to avoid the draft. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
22 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
2 |
25 |
Assigned to an assault on an enemy fortress. |
2 |
26 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
3 |
26 |
Voluntarily left Star Marine |
3 |
26 |
Became a Entertainer (Artist). |
3 |
30 |
Works is especially well received and popular, making Sylvester Hall a minor celebrity |
3 |
30 |
Promoted to Entertainer (Artist) rank 1. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
31 |
Public opinion turns on Sylvester Hall. |
5 |
31 |
Failed to qualify for Flight (Navy). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
6 |
33 |
Became a Drifter (Barbarian). |
6 |
35 |
Amnesia. |
7 |
37 |
Continued as Drifter (Barbarian). |
7 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
41 |
Continued as Drifter (Barbarian). |
8 |
43 |
Betrayed by a friend. One of Sylvester Hall's Contacts or Allies betrays Sylvester Hall, ending Sylvester Hall's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
46 |
Make an unexpected connection outside Sylvester Hall's normal circles. Gain a Contact. |
9 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Make an unexpected connection outside Sylvester Hall's normal circles. Gain a Contact. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
55 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
Make an unexpected connection outside Sylvester Hall's normal circles. Gain a Contact. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Continued as Merchant (Merchant Marine). |
13 |
60 |
A sudden war destroys Sylvester Hall's trade routes and contacts, forcing Sylvester Hall to flee that region of space. |
13 |
60 |
Gain rebels as Enemy |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
60 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
64 |
Sylvester Hall faith is shaken. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
64 |
Continued as Believer (Holy Warrior). |
15 |
65 |
A notable academic consults with Sylvester Hall about a publication or documentary he is working on. Gain a Contact in academia. |
15 |
68 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |