Retired Major Thurman Norman  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 68 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 3 (-1)111533
Soft
 
Skills
Advocate 1
Animals (Handling) 1
Athletics 0
Broker 0
Carouse 1
Deception 2
Diplomat 1
Drive 0
Gambler 1
Gun Combat (Energy) 1
Heavy Weapons (Artillery) 1
Leadership 1
Melee (Unarmed) 1
Persuade 0
Profession (Worker/Religion) 1
Recon 1
Science (Space Sciences/Astronomy) 2
Science (Social Sciences/Belief) 2
Stealth 1
Streetwise 1
Survival 2
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 15
Merchant Merchant Marine Crewman02
Army Infantry Major3 / 04
Believer Mainstream Believer Initiate14
 
Name Type Affinity Enmity Power Influence Species
Irl Welter Rival 1 1 0 1 Iltharan (M/78)
Hector Bluit Rival 1 2 2 1 Kargol (M/33)
Hoyt Garza Ally 5 0 1 2 Iltharan (M/76)
 
Term Age History
1 18 Failed to qualify for Law Enforcement (Agent).
1 18 Became a Drifter (Wanderer).
1 19 Thurman Norman do not know what happened to Thurman Norman. There is a gap in Thurman Norman's memory.
2 19 Became a Merchant (Merchant Marine) with the new title Crewman.
2 20 A good deal ensures Thurman Norman is living the high life for a few years.
3 23 Continued as Merchant (Merchant Marine).
3 24 Imperial trade restrictions force Thurman Norman out of business.
4 24 Became a Army (Infantry) with the new title Private.
4 25 Advanced training in a specialist field
4 28 Commissioned in Army (Infantry) with the new title Lieutenant.
4 28 Promoted to Army (Infantry) officer rank 2 with the new title Captain.
5 28 Continued as Army (Infantry).
5 32 Advanced training in a specialist field
5 32 Forced to continue current assignment
5 32 Promoted to Army (Infantry) officer rank 3 with the new title Major.
6 32 Continued as Army (Infantry).
6 36 Assigned to a planet with a hostile or wild environment.
7 36 Continued as Army (Infantry).
7 39 Thurman Norman is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
8 39 Returned to Drifter (Wanderer).
8 41 Spend time with an alien race. Gain a contact.
8 43 Promoted to Drifter (Wanderer) rank 1.
9 43 Continued as Drifter (Wanderer).
9 47 Attacked by enemies and injured.
9 47 Severely injured. Owe 10,000 for medical bills.
9 47 Gain Enemy if Thurman Norman don't already have one.
10 47 Continued as Drifter (Wanderer).
11 51 Aging Crisis. Owe 60,000 for medical bills.
11 51 Retired at age 51.
11 51 Continued as Drifter (Wanderer).
11 52 Scarred. Fully recovered. Owe 5,000 for medical bills.
12 52 Aging Crisis. Owe 30,000 for medical bills.
12 52 Became a Believer (Mainstream Believer) with the new title Lay Person.
12 55 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
13 56 Aging Crisis. Owe 60,000 for medical bills.
13 56 Continued as Believer (Mainstream Believer).
13 58 Thurman Norman is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
14 60 Aging Crisis. Owe 50,000 for medical bills.
14 60 Continued as Believer (Mainstream Believer).
14 64 Thurman Norman retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 64 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
15 64 Aging Crisis. Owe 20,000 for medical bills.
15 64 Continued as Believer (Mainstream Believer).
15 68 Thurman Norman is chosen to represent Thurman Norman's faith in a vid show or other highly public forum.
15 68 Forced to muster out.
16 68 Aging Crisis. Owe 40,000 for medical bills.
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