Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
22 |
Trapped behind enemy lines. |
1 |
22 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
1 |
22 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
23 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
24 |
Special assignment or duty on board ship. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
29 |
Vessel participates in a notable military engagement. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Navy (Flight) with previous rank. |
5 |
32 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
32 |
Became a Drifter (Scavenger). |
6 |
34 |
Betrayed by a friend. One of Wash Walker's Contacts or Allies betrays Wash Walker, ending Wash Walker's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
37 |
Opponents of Wash Walker's belief system ambush Wash Walker. |
7 |
37 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
37 |
Returned to Drifter (Scavenger). |
8 |
39 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
39 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
40 |
Opponents of Wash Walker's belief system ambush Wash Walker. |
9 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
40 |
Switched to Drifter (Wanderer). |
10 |
41 |
Wash Walker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
41 |
Retired at age 41. |
11 |
41 |
Returned to Believer (Missionary/Humanitarian). |
11 |
44 |
Wash Walker is chosen to represent Wash Walker's faith in a vid show or other highly public forum. |
12 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
45 |
Continued as Believer (Missionary/Humanitarian). |
12 |
47 |
Wash Walker faith is shaken. |
13 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
49 |
Continued as Believer (Missionary/Humanitarian). |
13 |
53 |
Wash Walker retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
53 |
Continued as Believer (Missionary/Humanitarian). |
14 |
54 |
Wash Walker is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
57 |
Forced to muster out. |
15 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
57 |
Retired. |
15 |
59 |
Gained a contact. |
16 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
62 |
Gained a contact. |
17 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |