Retired Scout Wayne Day  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 68 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 10 (1) 6 (0)1117A6
Proud, Fretful
 
Skills
Animals (Training) 1
Astrogation 1
Diplomat 1
Drive 0
Electronics (Computers) 1
Flyer (Grav) 1
Gun Combat 0
Mechanic 1
Medic 0
Melee (Unarmed) 1
Persuade 1
Pilot 0
Profession (Colonist) 0
Seafarer 0
Stealth 0
Steward 1
Streetwise 4
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 11
Drifter Barbarian 01
Navy Flight Able Spacehand12
Drifter Wanderer 12
Scout Surveyor Scout25
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Mitchell Moynihan Contact 0 2 6 0 Halka (M/72)
Mitchell Moynihan gained power at the expense of a third party who now blames the character.
Relationship redefined. Rival becomes a contact.
Okey Nevil Enemy 0 3 3 4 Lancian (M/49)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 22 Find valuable salvage.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Voluntarily left Scavenger
2 22 Failed to qualify for Line/Crew (Navy).
2 22 Switched to Drifter (Barbarian).
2 25 Wayne Day do not know what happened to Wayne Day. There is a gap in Wayne Day's memory.
3 25 Failed to qualify for Infantry (Army).
3 25 Submitted to the draft.
3 25 Became a Navy (Flight) with the new title Crewman.
3 28 Vessel participates in a diplomatic mission.
3 29 Attempt at commissioned failed.
3 29 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
4 29 Continued as Navy (Flight).
4 31 During a battle, defeat or victory depends on Wayne Day's actions. Wayne Day actions lead to an honorabe discharge.
5 31 Failed to qualify for Merchant Marine (Merchant).
5 31 Switched to Drifter (Wanderer).
5 33 Attacked by enemies that Wayne Day easily defeat.
5 33 Gain Enemy if Wayne Day don't already have one.
5 35 Promoted to Drifter (Wanderer) rank 1.
6 35 Continued as Drifter (Wanderer).
6 38 Wayne Day run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 38 Became a Scout (Surveyor).
7 40 When dealing with an alien race, Wayne Day botch an opportunity to gather extra intelligence about them.
7 40 Wayne Day inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8 42 Continued as Scout (Surveyor).
8 43 Wayne Day survey an alien world.
8 46 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
9 46 Aging Crisis. Owe 60,000 for medical bills.
9 46 Retired at age 46.
9 46 Continued as Scout (Surveyor).
9 50 When dealing with an alien race, Wayne Day botch an opportunity to gather extra intelligence about them.
9 50 Psychologically damaged by Wayne Day's time in the scouts.
10 50 Aging Crisis. Owe 50,000 for medical bills.
10 50 Attempted to change assignments.
10 50 Failed to qualify for Courier (Scout).
10 50 Continued as Scout (Surveyor).
10 54 Wayne Day spend a great deal of time on the fringes of Charted Space.
10 54 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
10 54 Promoted to Scout (Surveyor) rank 2.
11 54 Aging Crisis. Owe 20,000 for medical bills.
11 54 Continued as Scout (Surveyor).
11 56 Wayne Day have no idea what happened to Wayne Day – they found Wayne Day's ship drifting on the fringes of friendly space.
12 56 Aging Crisis. Owe 60,000 for medical bills.
12 56 Retired.
12 58 Birth or Death involving a family member or close friend.
13 60 Aging Crisis. Owe 40,000 for medical bills.
13 62 A romantic relationship ends badly. Gain a Rival or Enemy.
14 64 Aging Crisis. Owe 30,000 for medical bills.
14 67 Moved to a new world.
15 68 Aging Crisis. Owe 20,000 for medical bills.
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