Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Switched to Drifter (Barbarian). |
2 |
25 |
Wayne Day do not know what happened to Wayne Day. There is a gap in Wayne Day's memory. |
3 |
25 |
Failed to qualify for Infantry (Army). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Flight) with the new title Crewman. |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
29 |
Attempt at commissioned failed. |
3 |
29 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Flight). |
4 |
31 |
During a battle, defeat or victory depends on Wayne Day's actions. Wayne Day actions lead to an honorabe discharge. |
5 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
33 |
Attacked by enemies that Wayne Day easily defeat. |
5 |
33 |
Gain Enemy if Wayne Day don't already have one. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
38 |
Wayne Day run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Became a Scout (Surveyor). |
7 |
40 |
When dealing with an alien race, Wayne Day botch an opportunity to gather extra intelligence about them. |
7 |
40 |
Wayne Day inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
42 |
Continued as Scout (Surveyor). |
8 |
43 |
Wayne Day survey an alien world. |
8 |
46 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Scout (Surveyor). |
9 |
50 |
When dealing with an alien race, Wayne Day botch an opportunity to gather extra intelligence about them. |
9 |
50 |
Psychologically damaged by Wayne Day's time in the scouts. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Attempted to change assignments. |
10 |
50 |
Failed to qualify for Courier (Scout). |
10 |
50 |
Continued as Scout (Surveyor). |
10 |
54 |
Wayne Day spend a great deal of time on the fringes of Charted Space. |
10 |
54 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
54 |
Promoted to Scout (Surveyor) rank 2. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Continued as Scout (Surveyor). |
11 |
56 |
Wayne Day have no idea what happened to Wayne Day – they found Wayne Day's ship drifting on the fringes of friendly space. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Retired. |
12 |
58 |
Birth or Death involving a family member or close friend. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |