Retired Scout Wilbert Sims  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 68 M 1 (-2) 1 (-2) 3 (-1) 2 (-2) 6 (0) 10 (1)11326A
Safe, Self-sufficient, Disorderly
 
Skills
Admin 0
Astrogation 0
Broker 1
Carouse 0
Diplomat 0
Electronics (Comms) 1
Flyer 0
Gun Combat (Archaic) 1
Mechanic 0
Persuade 1
Pilot 0
Recon 1
Science (Social Sciences/Sophontology) 1
Steward 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout14
Merchant Merchant Marine Crewman05
Noble Diplomat Intern01
Drifter Barbarian 01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Jeannette Mills Enemy 0 2 0 1 Kedepu (F/15)
Clarice Crowle Contact 2 0 2 0 Kedepu (F/53)
Sergio Snape Rival 2 3 4 1 Kedepu (M/51)
Sergio Snape gained influence with the character’s assistance.
Lillian Keogh Contact 0 1 0 5 Kedepu (M/38)
Clark Fisher Rival 1 1 3 1 Answerin (M/18)
Clark Fisher belongs to an uncommon alien species.
 
Term Age History
1 18 Became a Scout (Explorer).
1 19 Birth or Death involving a family member or close friend.
2 22 Continued as Scout (Explorer).
2 25 Wilbert Sims's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wilbert Sims fail to help. Gain an Enemy.
2 25 Psychologically damaged by Wilbert Sims's time in the scouts.
2 26 Promoted to Scout (Explorer) rank 1 with the new title Scout.
3 26 Attempted to change assignments.
3 26 Failed to qualify for Surveyor (Scout).
3 26 Continued as Scout (Explorer).
3 27 Perform an exemplary service for the scouts.
4 30 Continued as Scout (Explorer).
4 33 Wilbert Sims have no idea what happened to Wilbert Sims – they found Wilbert Sims's ship drifting on the fringes of friendly space.
5 33 Failed to qualify for Enforcer (Rogue).
5 33 Submitted to the draft.
5 33 Became a Merchant (Merchant Marine) with the new title Crewman.
6 37 Continued as Merchant (Merchant Marine).
6 39 Make an unexpected connection outside Wilbert Sims's normal circles. Gain a Contact.
6 41 Forced to muster out.
7 41 Became a Noble (Diplomat) with the new title Intern.
7 44 Inherit a gift from a rich relative.
8 45 Voluntarily left Diplomat
8 45 Failed to qualify for Journalist (Entertainer).
8 45 Became a Drifter (Barbarian).
8 48 Drafted into Merchant Marine
9 49 Returned to Merchant (Merchant Marine).
9 53 Bankrupted by a rival. Gain the other trader as a Rival.
10 53 Continued as Merchant (Merchant Marine).
10 54 Make an unexpected connection outside Wilbert Sims's normal circles. Gain a Contact.
11 57 Continued as Merchant (Merchant Marine).
11 61 Bankrupted by a rival. Gain the other trader as a Rival.
12 61 Aging Crisis. Owe 60,000 for medical bills.
12 61 Retired at age 61.
12 61 Retired.
12 65 Betrayal. Convert an Ally into a Rival or Enemy.
13 65 Aging Crisis. Owe 30,000 for medical bills.
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