Term |
Age |
History |
---|
1 |
12 |
Entered Military Academy(Naval Academy) |
1 |
14 |
A prank goes horribly wrong. Gain an Enemy |
1 |
16 |
Graduated with honors. |
2 |
16 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
16 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
17 |
Vessel participates in a notable military engagement. |
2 |
20 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
20 |
Voluntarily left Line/Crew |
3 |
20 |
Became a Scout (Surveyor). |
3 |
21 |
When dealing with an alien race, Wilburn McMillan have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
24 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
24 |
Continued as Scout (Surveyor). |
4 |
27 |
Wilburn McMillan's ship is damaged, and Wilburn McMillan have to hitch-hike Wilburn McMillan's way back across the stars to the nearest scout base. |
4 |
27 |
Gain 2 Contacts. Gain 1 Enemies. |
5 |
27 |
Became a Citizen (Corporate). |
5 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
29 |
Became a Dolphin Civilian (Liaison). |
6 |
31 |
Wilburn McMillan volunteer for a research project to test new waldo equipment or cybernetics to improve the lives of
other Dolphins. Gain a Contact in the research field. |
7 |
33 |
Continued as Dolphin Civilian (Liaison). |
7 |
37 |
Wilburn McMillan fail a dangerous mission to rescue people in a sinking vessel or underwater city. |
7 |
37 |
Forced to muster out. |
8 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
40 |
Rewarded for a successful mission. |
8 |
41 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
41 |
Continued as Agent (Law Enforcement). |
9 |
43 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
43 |
Failed to qualify for Performer (Entertainer). |
10 |
43 |
Submitted to the draft. |
10 |
43 |
Became a Dolphin Military (Sea Patrol) with the new title Private. |
10 |
46 |
Spend a lengthy period serving as an auxiliary aboard a spacecraft operating underwater, such
as a system defence boat. |
10 |
47 |
Attempt at commissioned failed. |
11 |
47 |
Continued as Dolphin Military (Sea Patrol). |
11 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
51 |
Promoted to Dolphin Military (Sea Patrol) rank 1 with the new title Lance Corporal. |
12 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Continued as Dolphin Military (Sea Patrol). |
12 |
52 |
Participate in a major sea battle |
12 |
55 |
Promoted to Dolphin Military (Sea Patrol) rank 2 with the new title Corporal. |
13 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
55 |
Attempted to change assignments. |
13 |
55 |
Failed to qualify for Underwater Commando (Dolphin Military). |
13 |
55 |
Continued as Dolphin Military (Sea Patrol). |
13 |
57 |
A new romantic starts. Gain an Ally. |
13 |
59 |
Forced to muster out. |
14 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
59 |
Switched to Dolphin Civilian (Nomad). |
14 |
61 |
To war or insurgency erupts on Wilburn McMillan's world. Wilburn McMillan's business or home is destroyed, forcing Wilburn McMillan into exile. |
15 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
62 |
Wilburn McMillan refuse to secretly provide religious rites for a dying leader or noble, because they do not share Wilburn McMillan's faith. |
16 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |