Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Arrested and charged. |
2 |
23 |
Hired a lawyer to beat the charges. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
28 |
Wilmer Fitget spend months in the dangerous criminal underworld. |
3 |
30 |
Promoted to Rogue (Thief) rank 3. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Rogue (Thief) rank 4. |
5 |
34 |
Voluntarily left Thief |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Given advanced training in a specialist field |
6 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A sudden war destroys Wilmer Fitget's trade routes and contacts, forcing Wilmer Fitget to flee that region of space. |
7 |
43 |
Gain rebels as Enemy |
8 |
43 |
Became a Entertainer (Journalist). |
8 |
46 |
Wilmer Fitget is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
9 |
46 |
Became a Drifter (Scavenger). |
9 |
47 |
Lost eye or limb. Owe 5,000 for medical bills. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Voluntarily left Scavenger |
10 |
50 |
Retired. |
10 |
52 |
Moved to a new world. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Gained a contact. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |