Retired Junior Project Worker Addison Clark  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 69 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 7 (0) 2 (-2)111272
Welcoming, Defiant
 
Skills
Admin 0
Advocate 1
Deception 2
Diplomat 0
Drive (Hovercraft) 1
Electronics 0
Flyer (Wing) 1
Investigate 1
Mechanic 0
Medic 0
Melee (Unarmed) 1
Recon 2
Science (Social Sciences/History) 1
Science (Social Sciences/Linguistics) 1
Science (Robotic Sciences/Robotics) 1
Streetwise 1
CareerAssignmentTitleRankTerms
Scholar Scientist 02
Agent Intelligence 02
Drifter Wanderer 25
Citizen Colonist 12
Believer Missionary/Humanitarian Junior Project Worker01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Therese Ray Enemy 0 4 3 5 Florian (F/21)
Therese Ray is missing under suspicious circumstances.
Leslie Oakden Enemy 0 2 1 3 Florian (M/67)
Vina Jackson Rival 2 0 0 1 Florian (F/61)
An incident occured.
Relationship becomes more moderate.
Vina Jackson is in desperate trouble and could use the character’s help.
Vina Jackson has had an unexpected run of good fortune lately.
Norma Wright Rival 1 0 1 3 Cafadan (F/73)
Ira Small Rival 2 2 1 4 Florian (F/36)
Ira Small is a member of an organisation which holds a generally opposite view of the Traveller.
Cornelius May Rival 1 2 0 2 Florian (M/24)
Charlie Guillan Ally 3 0 4 1 Thaggeshi (F/78)
Charlie Guillan is missing under suspicious circumstances.
 
Term Age History
1 18 Became a Scholar (Scientist).
1 19 Agreed to perform research that goes against Addison Clark's conscience. Gain 2 Enemies.
2 22 Continued as Scholar (Scientist).
2 24 A rival researcher blackens Addison Clark's name or steals Addison Clark's research. Gain a Rival.
3 26 Voluntarily left Scientist
3 26 Became a Agent (Intelligence).
3 27 Rewarded for a successful mission.
4 30 Continued as Agent (Intelligence).
4 33 Addison Clark's work ends up coming home with Addison Clark, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 33 Became a Drifter (Wanderer).
5 35 Attacked by enemies and injured.
5 35 Severely injured. Fully recovered. Owe 10,000 for medical bills.
5 35 Gain Enemy if Addison Clark don't already have one.
5 37 Promoted to Drifter (Wanderer) rank 1.
6 37 Continued as Drifter (Wanderer).
6 41 Betrayed by a friend. One of Addison Clark's Contacts or Allies betrays Addison Clark, ending Addison Clark's career. That Contact or Ally becomes a Rival or Enemy.
7 41 Failed to qualify for Free Trader (Merchant).
7 41 Continued as Drifter (Wanderer).
7 45 Promoted to Drifter (Wanderer) rank 2.
8 45 Continued as Drifter (Wanderer).
8 46 Find Ancient Technology.
9 49 Continued as Drifter (Wanderer).
9 53 Betrayed by a friend. One of Addison Clark's Contacts or Allies betrays Addison Clark, ending Addison Clark's career. That Contact or Ally becomes a Rival or Enemy.
10 53 Became a Citizen (Colonist).
10 55 Political upheaval strikes Addison Clark's homeworld, and Addison Clark is caught up in the revolution.
10 57 Promoted to Citizen (Colonist) rank 1.
11 57 Continued as Citizen (Colonist).
11 60 Lightly injured, no permanent damage. Fully recovered.
12 60 Aging Crisis. Owe 30,000 for medical bills.
12 60 Retired at age 60.
12 60 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 61 Addison Clark come into conflict with a splinter group Addison Clark's own religion which maintains Addison Clark's version is the wrong one. Gain 1 Rivals.
13 61 Aging Crisis. Owe 20,000 for medical bills.
13 61 Retired.
13 62 A new romantic starts. Gain an Ally.
14 65 Aging Crisis. Owe 40,000 for medical bills.
14 69 Betrayal. Convert an Ally into a Rival or Enemy.
15 69 Aging Crisis. Owe 40,000 for medical bills.
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