Retired Team Leader Al Sims  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 69 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 12 (2) 4 (-1)1111C4
Jealous
 
Skills
Admin 1
Animals 0
Art (Creative) 0
Athletics 0
Broker 2
Deception 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 2
Gambler 1
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Leadership 1
Mechanic 1
Persuade 2
Profession (Spacer/Belter) 1
Recon 0
Seafarer 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Navy Flight Able Spacehand12
Entertainer Performer 01
Drifter Wanderer 12
Merchant Broker 23
Believer Holy Warrior Hopeful01
Believer Missionary/Humanitarian Team Leader23
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Lydia Janson Enemy 0 2 0 1 Ziadd (F/53)
Gaston Ferguson Ally 1 0 1 1 Ziadd (M/69)
Gaston Ferguson has life-changing event that creates new responsibilities.
Rafael Terry Ally 4 0 1 1 Ziadd (M/17)
Rafael Terry is particularly unusual, such as an artificial intelligence or very alien being.
Babpo Waokwe Rival 1 2 3 3 Bwap (F/39)
Derek Crowle Ally 2 0 2 6 Yilean (M/27)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Hard times caused by a lack of interstellar trade costs Al Sims Al Sims's job.
2 20 Failed to qualify for Infantry (Army).
2 20 Submitted to the draft.
2 20 Became a Navy (Flight) with the new title Crewman.
2 22 Vessel participates in a notable military engagement.
2 24 Attempt at commissioned failed.
2 24 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
3 24 Continued as Navy (Flight).
3 28 Al Sims is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Al Sims as an Enemy.
4 28 Became a Entertainer (Performer).
4 29 Invited to take part in a controversial event or exhibition that injures Al Sims's social standing.
4 32 Forced to muster out.
5 32 Became a Drifter (Wanderer).
5 36 Offered job by a patron. Now owe him a favor.
5 36 Promoted to Drifter (Wanderer) rank 1.
6 36 Became a Merchant (Broker).
6 37 Befriend a useful ally in one sphere. Gain an Ally.
6 40 Promoted to Merchant (Broker) rank 1.
7 40 Continued as Merchant (Broker).
7 41 Al Sims's business or ship thrives.
7 44 Promoted to Merchant (Broker) rank 2.
8 44 Continued as Merchant (Broker).
8 47 Risk Al Sims's fortune on a possibility lucrative deal and win.
8 48 Forced to muster out.
9 48 Became a Believer (Holy Warrior) with the new title Hopeful.
9 49 Al Sims secretly provide religious rites for a dying leader or noble, although they do not share Al Sims's faith. Gain an Ally in the family and a Rival who disagrees with Al Sims's choice.
9 52 Forced to muster out.
10 52 Returned to Drifter (Wanderer).
10 53 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
11 53 Aging Crisis. Owe 20,000 for medical bills.
11 53 Retired at age 53.
11 53 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 54 Birth or Death involving a family member or close friend.
11 57 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 57 Aging Crisis. Owe 50,000 for medical bills.
12 57 Continued as Believer (Missionary/Humanitarian).
12 58 Al Sims is sent to a new community or parish to preach The Word among the poor.
12 61 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 61 Aging Crisis. Owe 30,000 for medical bills.
13 61 Continued as Believer (Missionary/Humanitarian).
13 62 Al Sims retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 65 Aging Crisis. Owe 50,000 for medical bills.
14 65 Voluntarily left Missionary/Humanitarian
14 65 Retired.
14 66 A new romantic starts. Gain an Ally.
15 69 Aging Crisis. Owe 40,000 for medical bills.
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