Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Political upheaval strikes Alice Twaddle's homeworld, and Alice Twaddle is caught up in the revolution. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Alice Twaddle learn something Alice Twaddle should not have – a corporate secret, a political scandal – which Alice Twaddle can profit from illegally. |
2 |
24 |
Gain a criminal contact. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
A revolution, attack or other unusual event throws Alice Twaddle's life into chaos, forcing Alice Twaddle to leave the planet. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Became a Agent (Intelligence). |
5 |
35 |
Go undercover to investigate an enemy. |
5 |
35 |
Nearly killed. Owe 20,000 for medical bills. |
5 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
38 |
Aging Crisis. Owe 40,000 for medical bills. |
6 |
38 |
Retired at age 38. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
42 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
42 |
Retired. |
7 |
46 |
Betrayal. Convert an Ally into a Rival or Enemy. |
8 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
52 |
Birth or Death involving a family member or close friend. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
56 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
64 |
A new romantic starts. Gain an Ally. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |