Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
A mission goes wrong; Ambrose Magrath and several others are captured and mistreated by the enemy. Gain Ambrose Magrath's jailer as an Enemy. |
2 |
19 |
Failed to qualify for Worker (Citizen). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Imperial trade restrictions force Ambrose Magrath out of business. |
5 |
28 |
Failed to qualify for Infantry (Army). |
5 |
28 |
Became a Drifter (Scavenger). |
5 |
30 |
Scarred. Owe 2,500 for medical bills. |
6 |
30 |
Became a Entertainer (Performer). |
6 |
31 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
6 |
34 |
Promoted to Entertainer (Performer) rank 1. |
7 |
34 |
Continued as Entertainer (Performer). |
7 |
38 |
Gain a patron in the arts. Gain an Ally |
7 |
38 |
Promoted to Entertainer (Performer) rank 2. |
8 |
38 |
Continued as Entertainer (Performer). |
8 |
39 |
Expose or are involved in a scandal of some sort. |
9 |
39 |
Switched to Drifter (Wanderer). |
9 |
43 |
Nearly killed. Owe 20,000 for medical bills. |
10 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
46 |
Ambrose Magrath faith enjoys an explosion of popularity largely thanks to Ambrose Magrath's efforts. |
10 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
11 |
47 |
Continued as Believer (Missionary/Humanitarian). |
11 |
49 |
Ambrose Magrath accepted an offer of inducements to betray Ambrose Magrath's faith. Gain 460,000 in cash. |
11 |
51 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
12 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Retired. |
12 |
54 |
A new romantic starts. Gain an Ally. |
13 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
Moved to a new world. |
14 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
61 |
A new romantic starts. Gain an Ally. |
15 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |