Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attacked by enemies that Ambrose McMillan easily defeat. |
1 |
20 |
Gain Enemy if Ambrose McMillan don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Drafted into Law Enforcement |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Ambrose McMillan's work ends up coming home with Ambrose McMillan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Failed to qualify for Pirate (Rogue). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
A sudden war destroys Ambrose McMillan's trade routes and contacts, forcing Ambrose McMillan to flee that region of space. |
6 |
38 |
Gain rebels as Enemy |
7 |
38 |
Became a Scholar (Field Researcher). |
7 |
42 |
Advanced training in a specialist field. |
7 |
42 |
Promoted to Scholar (Field Researcher) rank 1. |
8 |
42 |
Continued as Scholar (Field Researcher). |
8 |
44 |
Agreed to perform research that goes against Ambrose McMillan's conscience. Gain 3 Enemies. |
8 |
46 |
Promoted to Scholar (Field Researcher) rank 2. |
9 |
46 |
Continued as Scholar (Field Researcher). |
9 |
50 |
A rival researcher blackens Ambrose McMillan's name or steals Ambrose McMillan's research. Gain a Rival. |
10 |
50 |
Attempted to change assignments. |
10 |
50 |
Failed to qualify for Scientist (Scholar). |
10 |
50 |
Continued as Scholar (Field Researcher). |
10 |
52 |
Nearly killed. Owe 5,000 for medical bills. |
11 |
52 |
Switched to Drifter (Barbarian). |
11 |
54 |
Ambrose McMillan do not know what happened to Ambrose McMillan. There is a gap in Ambrose McMillan's memory. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Continued as Believer (Missionary/Humanitarian). |
13 |
62 |
Ambrose McMillan faith is shaken. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Continued as Believer (Missionary/Humanitarian). |
14 |
63 |
Ambrose McMillan is chosen to represent Ambrose McMillan's faith in a vid show or other highly public forum. |
14 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |