Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Anson Andrews inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
21 |
Failed to qualify for University. |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
24 |
Anson Andrews do not know what happened to Anson Andrews. There is a gap in Anson Andrews's memory. |
3 |
24 |
Switched to Scout (Surveyor) with previous rank. |
3 |
28 |
Anson Andrews's ship is damaged, and Anson Andrews have to hitch-hike Anson Andrews's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 5 Contacts. Gain 1 Enemies. |
3 |
28 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Explorer (Scout). |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
31 |
Anson Andrews's ship is damaged, and Anson Andrews have to hitch-hike Anson Andrews's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 1 Contacts. Gain 1 Enemies. |
5 |
31 |
Failed to qualify for Colonist (Citizen). |
5 |
31 |
Returned to Drifter (Barbarian). |
5 |
32 |
Anson Andrews run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Failed to qualify for Journalist (Entertainer). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Returned to Scout (Surveyor). |
6 |
34 |
Anson Andrews's scout ship is one of the first on the scene to rescue the survivors of a disaster but Anson Andrews fail to help. Gain an Enemy. |
6 |
34 |
Anson Andrews's ship is damaged, and Anson Andrews have to hitch-hike Anson Andrews's way back across the stars to the nearest scout base. |
6 |
34 |
Gain 5 Contacts. Gain 3 Enemies. |
7 |
36 |
Continued as Scout (Surveyor). |
7 |
38 |
When dealing with an alien race, Anson Andrews botch an opportunity to gather extra intelligence about them. |
7 |
38 |
Anson Andrews have no idea what happened to Anson Andrews – they found Anson Andrews's ship drifting on the fringes of friendly space. |
7 |
40 |
Promoted to Scout (Surveyor) rank 2. |
8 |
40 |
Continued as Scout (Surveyor). |
8 |
42 |
When dealing with an alien race, Anson Andrews botch an opportunity to gather extra intelligence about them. |
8 |
42 |
Anson Andrews have no idea what happened to Anson Andrews – they found Anson Andrews's ship drifting on the fringes of friendly space. |
9 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Continued as Scout (Surveyor). |
9 |
46 |
Anson Andrews's ship is damaged, and Anson Andrews have to hitch-hike Anson Andrews's way back across the stars to the nearest scout base. |
9 |
46 |
Gain 1 Contacts. Gain 2 Enemies. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
47 |
Gained a contact. |
10 |
50 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Continued as Believer (Holy Warrior). |
11 |
51 |
Anson Andrews aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
51 |
Retired. |
12 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
Accused of a crime. |
14 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
65 |
A new romantic starts. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |