Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
23 |
Failed to qualify for Law Enforcement (Agent). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
5 |
31 |
Failed to qualify for Corporate (Citizen). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
35 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
6 |
35 |
Switched to Merchant (Free Trader). |
6 |
38 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
38 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Retired. |
7 |
40 |
Birth or Death involving a family member or close friend. |
8 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
45 |
A new romantic starts. Gain an Ally. |
9 |
50 |
Gained a contact. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |