Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
2 |
19 |
Became a Scholar (Scientist). |
2 |
22 |
A rival researcher blackens Arron Shea's name or steals Arron Shea's research. Gain a Rival. |
3 |
23 |
Continued as Scholar (Scientist). |
3 |
26 |
An expedition or voyage goes wrong, leaving Arron Shea stranded in the wilderness. |
4 |
26 |
Became a Navy (Flight) with the new title Crewman. |
4 |
27 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
5 |
27 |
Became a Drifter (Scavenger). |
5 |
30 |
Survived a risky adventure but gained nothing. |
5 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
31 |
Continued as Drifter (Scavenger). |
6 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
32 |
Submitted to the draft. |
7 |
32 |
Became a Scout (Courier). |
7 |
35 |
Spend several years jumping from world to world in Arron Shea's scout ship. |
8 |
36 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
36 |
Retired at age 36. |
8 |
36 |
Continued as Scout (Courier). |
8 |
40 |
Arron Shea's ship is damaged, and Arron Shea have to hitch-hike Arron Shea's way back across the stars to the nearest scout base. |
8 |
40 |
Gain 5 Contacts. Gain 3 Enemies. |
9 |
40 |
Retired. |
9 |
44 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
45 |
Good fortune. |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Moved to a new world. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Good fortune. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Moved to a new world. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Good fortune. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |