Retired Sergeant Artie Gray  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 69 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 1 (-2) 6 (0)111316
Rewarded
 
Skills
Admin 0
Athletics (Endurance) 1
Deception 0
Drive (Wheel) 1
Electronics (Computers) 1
Flyer 0
Gun Combat (Energy) 1
Gun Combat (Slug) 2
Melee (Fencing) 1
Persuade 1
Profession (Worker/Religion) 1
Recon 1
Science (Social Sciences/Belief) 1
Stealth 0
Streetwise 1
Survival 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Merchant Merchant Marine Crewman01
Army Cavalry Private01
Drifter Barbarian 12
Agent Law Enforcement Sergeant23
Believer Holy Warrior Fighter14
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Pearlie Spain Enemy 0 4 2 1 Kedepu (F/37)
Pearlie Spain gained power at the expense of a third party who now blames the character.
Eva Brieris Contact 2 1 0 0 Pirian (M/26)
Eva Brieris is diminished in both power and influence.
Gabe Price Contact 2 1 0 2 Ronnin (M/28)
Yaye Jaeljayae Enemy 0 2 5 0 Ael Yael (M/20)
Yaye Jaeljayae's influence is diminished.
Margret Robertson Rival 0 2 0 1 Sylean (F/62)
Mac Oakden Rival 1 2 0 0 Sylean (M/22)
Mac Oakden fell on hard times.
Liddie Hennessy Rival 1 3 1 1 Dynchia (F/69)
Liddie Hennessy is in desperate trouble and could use the character’s help.
Brent Clements Enemy 0 4 3 4 Kedepu (M/84)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 20 Suffer from a life-threatening illness.
2 20 Failed to qualify for Marine Support (Marine).
2 20 Submitted to the draft.
2 20 Became a Merchant (Merchant Marine) with the new title Crewman.
2 23 A sudden war destroys Artie Gray's trade routes and contacts, forcing Artie Gray to flee that region of space.
2 23 Gain rebels as Enemy
3 23 Returned to Drifter (Wanderer).
3 26 Lost eye or limb. Owe 5,000 for medical bills.
4 26 Became a Army (Cavalry) with the new title Private.
4 27 Assigned to a peacekeeping role.
5 30 Voluntarily left Cavalry
5 30 Switched to Drifter (Barbarian).
5 34 Offered job by a patron. Now owe him a favor.
5 34 Promoted to Drifter (Barbarian) rank 1.
6 34 Became a Agent (Law Enforcement) with the new title Rookie.
6 37 Established a network of contacts. Gain 2 contacts.
6 38 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
7 38 Continued as Agent (Law Enforcement).
7 40 Rewarded for a successful mission.
7 42 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
8 42 Continued as Agent (Law Enforcement).
8 45 Artie Gray's work ends up coming home with Artie Gray, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9 45 Became a Believer (Holy Warrior) with the new title Hopeful.
9 48 A romantic relationship ends badly. Gain a Rival or Enemy.
9 49 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
10 49 Continued as Believer (Holy Warrior).
10 51 Opponents of Artie Gray's belief system ambush Artie Gray.
10 51 Nearly killed. Fully recovered. Owe 50,000 for medical bills.
11 51 Returned to Drifter (Barbarian).
11 52 Betrayed by a friend. One of Artie Gray's Contacts or Allies betrays Artie Gray, ending Artie Gray's career. That Contact or Ally becomes a Rival or Enemy.
12 52 Returned to Believer (Holy Warrior).
12 56 Artie Gray faith is shaken.
13 56 Aging Crisis. Owe 20,000 for medical bills.
13 56 Retired at age 56.
13 56 Continued as Believer (Holy Warrior).
13 60 Artie Gray come into conflict with a splinter group Artie Gray's own religion which maintains Artie Gray's version is the wrong one. Gain 1 Rivals.
14 60 Aging Crisis. Owe 20,000 for medical bills.
14 60 Retired.
14 63 Birth or Death involving a family member or close friend.
15 64 Aging Crisis. Owe 20,000 for medical bills.
15 65 Betrayal. Convert an Ally into a Rival or Enemy.
16 68 Aging Crisis. Owe 10,000 for medical bills.
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