Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
24 |
Austin Whitlock's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
Risk Austin Whitlock's fortune on a possibility lucrative deal and win. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
Given advanced training in a specialist field |
5 |
38 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
40 |
Given advanced training in a specialist field |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Rogue (Pirate) with the new title Lackey. |
7 |
44 |
Crime pays off. Gain victim as Enemy. |
7 |
46 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Switched to Rogue (Enforcer) with previous rank. |
8 |
49 |
Arrested and charged. |
8 |
49 |
Failed to defend self. Gain an Enemy and go to prison. |
8 |
50 |
Promoted to Rogue (Enforcer) rank 2. |
9 |
50 |
Became a Prisoner (Inmate). |
9 |
54 |
Defeated a prison gang. Gain an Enemy. |
10 |
54 |
Switched to Prisoner (Fixer) with previous rank. |
10 |
58 |
Beaten by a prison gang. |
10 |
58 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
58 |
Returned to Prisoner (Inmate). |
11 |
62 |
A guard takes a dislike to Austin Whitlock. |
12 |
62 |
Returned to Prisoner (Fixer). |
12 |
66 |
Vocational Training. |
12 |
66 |
Promoted to Prisoner (Fixer) rank 1. |
13 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Retired at age 66. |