Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Gained a contact. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Promoted to Drifter (Scavenger) rank 4. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Attacked by enemies that Bud Chapman easily defeat. |
5 |
38 |
Gain Enemy if Bud Chapman don't already have one. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 5. |
6 |
38 |
Voluntarily left Scavenger |
6 |
38 |
Became a Agent (Intelligence). |
6 |
41 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
42 |
Voluntarily left Intelligence |
7 |
42 |
Failed to qualify for Corporate (Citizen). |
7 |
42 |
Switched to Drifter (Wanderer). |
7 |
45 |
Amnesia. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
50 |
Bud Chapman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
53 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
54 |
Continued as Believer (Missionary/Humanitarian). |
10 |
55 |
A new romantic starts. Gain an Ally. |
11 |
58 |
Continued as Believer (Missionary/Humanitarian). |
11 |
60 |
Bud Chapman retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Believer (Missionary/Humanitarian). |
12 |
64 |
Bud Chapman refused an offer of inducements to betray Bud Chapman's faith. Gain 6 enemies. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |