Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Carson McPherson do not know what happened to Carson McPherson. There is a gap in Carson McPherson's memory. |
3 |
25 |
Entered University. |
3 |
28 |
Spent the college years partying. |
3 |
29 |
Graduated. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
31 |
Carson McPherson do not know what happened to Carson McPherson. There is a gap in Carson McPherson's memory. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Failed to qualify for Law Enforcement (Agent). |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
37 |
Find valuable salvage. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
40 |
Voluntarily left Scavenger |
7 |
40 |
Became a Merchant (Broker). |
7 |
42 |
Given advanced training in a specialist field |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Merchant (Broker) rank 1. |
8 |
44 |
Continued as Merchant (Broker). |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
50 |
Make an unexpected connection outside Carson McPherson's normal circles. Gain a Contact. |
9 |
52 |
Promoted to Merchant (Broker) rank 2. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Continued as Merchant (Broker). |
10 |
56 |
Given advanced training in a specialist field |
10 |
56 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Continued as Merchant (Broker). |
11 |
59 |
Given advanced training in a specialist field |
11 |
60 |
Promoted to Merchant (Broker) rank 4. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Continued as Merchant (Broker). |
12 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
64 |
Promoted to Merchant (Broker) rank 5. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Continued as Merchant (Broker). |
13 |
68 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
68 |
Promoted to Merchant (Broker) rank 6. |
13 |
68 |
Forced to muster out. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |