Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A sudden war destroys Chester McNamara's trade routes and contacts, forcing Chester McNamara to flee that region of space. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
A revolution, attack or other unusual event throws Chester McNamara's life into chaos, forcing Chester McNamara to leave the planet. |
3 |
24 |
Failed to qualify for Physician (Scholar). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Amnesia. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
Drafted into Explorer |
5 |
32 |
Became a Scout (Explorer). |
5 |
33 |
When dealing with an alien race, Chester McNamara have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
36 |
Aging Crisis. Owe 30,000 for medical bills. |
6 |
36 |
Retired at age 36. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
40 |
Psychologically damaged by Chester McNamara's time in the scouts. |
7 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
40 |
Retired. |
7 |
44 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
45 |
Gained a contact. |
9 |
51 |
A new romantic starts. Gain an Ally. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
55 |
A new romantic starts. Gain an Ally. |
11 |
57 |
Moved to a new world. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |