Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
27 |
Attacked by enemies and injured. |
2 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
27 |
Gain Enemy if Clair Sheils don't already have one. |
2 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Continued as Drifter (Scavenger). |
4 |
36 |
A new romantic starts. Gain an Ally. |
4 |
38 |
Forced to muster out. |
5 |
38 |
Failed to qualify for Pirate (Rogue). |
5 |
38 |
Submitted to the draft. |
5 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
42 |
Make an unexpected connection outside Clair Sheils's normal circles. Gain a Contact. |
5 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
42 |
Continued as Merchant (Merchant Marine). |
6 |
44 |
A series of bad deals and decisions force Clair Sheils into bankruptcy. Clair Sheils salvages what Clair Sheils can. |
7 |
44 |
Failed to qualify for Courier (Scout). |
7 |
44 |
Returned to Drifter (Scavenger). |
7 |
46 |
Nearly killed. Owe 40,000 for medical bills. |
8 |
46 |
Failed to qualify for Field Researcher (Scholar). |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
48 |
Find Ancient Technology. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Noble (Dilettante) with the new title Wastrel. |
9 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
54 |
Promoted to Noble (Dilettante) rank 1. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Noble (Dilettante). |
10 |
58 |
Clair Sheils manipulate and charm Clair Sheils's way through high society. Gain a Rival and an Ally. |
10 |
58 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Continued as Noble (Dilettante). |
11 |
60 |
Join a successful conspiracy of nobles. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Continued as Noble (Dilettante). |
12 |
63 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
12 |
66 |
Promoted to Noble (Dilettante) rank 3. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |