Retired Hopeful Clem King  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 69 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 1 (-2)111781
Clear Complexion
 
Skills
Animals 0
Carouse 0
Diplomat 0
Electronics (Remote Ops) 1
Gun Combat (Slug) 1
Language (Gvegh (Vargr)) 1
Mechanic 0
Medic 0
Melee 0
Profession (Colonist) 0
Seafarer 0
Stealth 0
Streetwise 0
Survival 2
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Army Army Support Private01
Drifter Scavenger 02
Scout Courier 01
Believer Holy Warrior Hopeful01
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Emile Garza Rival 1 1 1 3 Swanfeh (M/38)
Dewitt Lawrence Ally 3 0 4 5 Swanfeh (M/28)
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 21 Betrayed by a friend. One of Clem King's Contacts or Allies betrays Clem King, ending Clem King's career. That Contact or Ally becomes a Rival or Enemy.
2 21 Became a Army (Army Support) with the new title Private.
2 23 Clem King is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
3 23 Failed to qualify for Courier (Scout).
3 23 Switched to Drifter (Scavenger).
4 27 Continued as Drifter (Scavenger).
4 28 Betrayed by a friend. One of Clem King's Contacts or Allies betrays Clem King, ending Clem King's career. That Contact or Ally becomes a Rival or Enemy.
5 28 Failed to qualify for Performer (Entertainer).
5 28 Returned to Drifter (Barbarian).
5 31 Severely injured. Fully recovered. Owe 2,500 for medical bills.
6 31 Became a Scout (Courier).
6 35 Spend several years jumping from world to world in Clem King's scout ship.
7 35 Voluntarily left Courier
7 35 Became a Believer (Holy Warrior) with the new title Hopeful.
7 36 Opponents of Clem King's belief system ambush Clem King.
7 36 Scarred. Fully recovered. Owe 10,000 for medical bills.
8 36 Aging Crisis. Owe 10,000 for medical bills.
8 36 Retired at age 36.
8 36 Retired.
8 38 Moved to a new world.
9 40 Aging Crisis. Owe 40,000 for medical bills.
9 42 Betrayal. Convert an Ally into a Rival or Enemy.
10 47 A new romantic starts. Gain an Ally.
11 48 Aging Crisis. Owe 50,000 for medical bills.
11 51 Good fortune.
12 52 Aging Crisis. Owe 30,000 for medical bills.
12 53 Betrayal. Convert an Ally into a Rival or Enemy.
13 56 Aging Crisis. Owe 50,000 for medical bills.
13 58 Victim of a crime.
14 60 Aging Crisis. Owe 60,000 for medical bills.
14 61 Birth or Death involving a family member or close friend.
15 64 Aging Crisis. Owe 30,000 for medical bills.
15 67 Moved to a new world.
16 68 Aging Crisis. Owe 60,000 for medical bills.
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