Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Worker (Citizen). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Scout (Explorer). |
2 |
28 |
Colonel Wilson discover a world, item or information of worth to the Imperium. |
2 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
30 |
Continued as Scout (Explorer). |
3 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Continued as Scout (Explorer). |
4 |
37 |
Colonel Wilson survey an alien world. |
4 |
38 |
Forced to muster out. |
5 |
38 |
Became a Drifter (Wanderer). |
5 |
39 |
Drafted into Line/Crew |
6 |
42 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
45 |
Gained a contact. |
6 |
46 |
Attempt at commissioned failed. |
7 |
46 |
Attempted to change assignments. |
7 |
46 |
Failed to qualify for Engineer/Gunner (Navy). |
7 |
46 |
Continued as Navy (Line/Crew). |
7 |
50 |
Moved to a new world. |
7 |
50 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
8 |
50 |
Continued as Navy (Line/Crew). |
8 |
54 |
Good fortune |
9 |
54 |
Attempted to change assignments. |
9 |
54 |
Failed to qualify for Engineer/Gunner (Navy). |
9 |
54 |
Continued as Navy (Line/Crew). |
9 |
56 |
Colonel Wilson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 |
58 |
Forced to muster out. |
10 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
58 |
Retired at age 58. |
10 |
58 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
61 |
Colonel Wilson is sent to a new community or parish to preach The Word among the poor. |
11 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
62 |
Voluntarily left Mainstream Believer |
11 |
62 |
Retired. |
11 |
66 |
Moved to a new world. |
12 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |