Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Courtney Clark discover a world, item or information of worth to the Imperium. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
When dealing with an alien race, Courtney Clark botch an opportunity to gather extra intelligence about them. |
2 |
23 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Spend several years jumping from world to world in Courtney Clark's scout ship. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Embroiled in legal trouble. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Make an unexpected connection outside Courtney Clark's normal circles. Gain a Contact. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Scholar (Physician). |
7 |
44 |
Make a breakthrough in Courtney Clark's field. |
8 |
46 |
Continued as Scholar (Physician). |
8 |
48 |
A disaster leaves several injured, and others blame Courtney Clark, forcing Courtney Clark to leave Courtney Clark's career. Gain a Rival. |
8 |
48 |
Severely injured. Owe 7,500 for medical bills. |
9 |
48 |
Became a Drifter (Wanderer). |
9 |
50 |
Suffer from a life-threatening illness. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Gained a contact. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |