Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Spend several years jumping from world to world in Curtis Connell's scout ship. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
23 |
Curtis Connell inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
23 |
Became a Noble (Administrator) with the new title Assistant. |
3 |
26 |
Curtis Connell make an alliance with a powerful and charismatic noble, who becomes an Ally. |
3 |
27 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
4 |
27 |
Continued as Noble (Administrator). |
4 |
30 |
Curtis Connell make an alliance with a powerful and charismatic noble, who becomes an Ally. |
4 |
31 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
5 |
31 |
Continued as Noble (Administrator). |
5 |
35 |
time as a ruler or playboy gives Curtis Connell a wide range of experiences. |
5 |
35 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
6 |
35 |
Continued as Noble (Administrator). |
6 |
39 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
6 |
39 |
Promoted to Noble (Administrator) rank 4 with the new title Chief. |
7 |
39 |
Continued as Noble (Administrator). |
7 |
42 |
Curtis Connell reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Curtis Connell sponge off Curtis Connell's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
7 |
43 |
Promoted to Noble (Administrator) rank 5 with the new title Director. |
8 |
43 |
Continued as Noble (Administrator). |
8 |
44 |
An assassin attempts to end Curtis Connell's life. |
9 |
44 |
Failed to qualify for Scientist (Scholar). |
9 |
44 |
Became a Drifter (Wanderer). |
9 |
45 |
Offered job by a patron. Now owe him a favor. |
9 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
48 |
Became a Agent (Corporate Agent). |
10 |
51 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Moved to a new world. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Gained a contact. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |