Retired Team Leader Dabab Sasbab  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 69 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 9 (1) 7 (0)111397
Manic, Alert
 
Skills
Advocate 1
Athletics 0
Carouse 1
Diplomat 0
Drive (Walker) 1
Electronics (Computers) 1
Flyer (Grav) 1
Gun Combat (Energy) 1
Investigate 0
Jack-of-All-Trades 1
Leadership 2
Medic 0
Persuade 3
Profession (Worker/Biologicals) 1
Science (Social Sciences/Belief) 1
Science (Physical Sciences/Chemistry) 1
Science (Life Sciences/Psionicology) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Physician 01
Merchant Free Trader 23
Drifter Scavenger 01
Scout Explorer Scout12
Believer Missionary/Humanitarian Team Leader24
Citizen Corporate 13
 
Name Type Affinity Enmity Power Influence Species
Edd Purcell Contact 1 1 1 3 Murrissi (M/32)
Edd Purcell loses some of their power base.
Rosalie Simmmons Ally 4 0 2 1 Traltar (F/87)
Sa-ka Fe-te Ally 6 0 1 0 Bwap (M/28)
 
Term Age History
1 18 Became a Scholar (Physician).
1 20 Dabab Sasbab's work is sabotaged by unknown parties. Dabab Sasbab may salvage what Dabab Sasbab can and give up.
2 20 Became a Merchant (Free Trader).
2 22 Make an unexpected connection outside Dabab Sasbab's normal circles. Gain a Contact.
2 24 Promoted to Merchant (Free Trader) rank 1.
3 24 Continued as Merchant (Free Trader).
3 27 Given advanced training in a specialist field
3 28 Promoted to Merchant (Free Trader) rank 2.
4 28 Continued as Merchant (Free Trader).
4 30 Given advanced training in a specialist field
5 32 Voluntarily left Free Trader
5 32 Became a Drifter (Scavenger).
5 33 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6 33 Failed to qualify for Journalist (Entertainer).
6 33 Submitted to the draft.
6 33 Became a Scout (Explorer).
6 34 When dealing with an alien race, Dabab Sasbab have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
6 37 Promoted to Scout (Explorer) rank 1 with the new title Scout.
7 37 Aging Crisis. Owe 50,000 for medical bills.
7 37 Retired at age 37.
7 37 Continued as Scout (Explorer).
7 41 Dabab Sasbab have no idea what happened to Dabab Sasbab – they found Dabab Sasbab's ship drifting on the fringes of friendly space.
8 41 Aging Crisis. Owe 10,000 for medical bills.
8 41 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 42 Dabab Sasbab is chosen to represent Dabab Sasbab's faith in a vid show or other highly public forum.
9 45 Aging Crisis. Owe 30,000 for medical bills.
9 45 Continued as Believer (Missionary/Humanitarian).
9 46 Someone more charismatic but less devout than Dabab Sasbab has become Dabab Sasbab's superior.
9 49 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 49 Aging Crisis. Owe 60,000 for medical bills.
10 49 Continued as Believer (Missionary/Humanitarian).
10 50 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10 53 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
11 53 Aging Crisis. Owe 50,000 for medical bills.
11 53 Continued as Believer (Missionary/Humanitarian).
11 55 Opponents of Dabab Sasbab's belief system ambush Dabab Sasbab.
11 55 Severely injured. Owe 20,000 for medical bills.
12 55 Aging Crisis. Owe 20,000 for medical bills.
12 55 Became a Citizen (Corporate).
12 57 Advanced training in a specialist field.
13 59 Aging Crisis. Owe 30,000 for medical bills.
13 59 Continued as Citizen (Corporate).
13 63 Dabab Sasbab's business expands, Dabab Sasbab's corporation grows, or the colony thrives.
13 63 Promoted to Citizen (Corporate) rank 1.
14 63 Aging Crisis. Owe 40,000 for medical bills.
14 63 Continued as Citizen (Corporate).
14 67 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
15 67 Aging Crisis. Owe 60,000 for medical bills.
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