Daryl Fletcher  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Ziadd 69 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 2 (-2) 3 (-1)2 (-2)111623
Pompous, Compliant
 
Skills
Advocate 1
Astrogation 0
Athletics (Dexterity) 1
Broker 1
Drive (Track) 1
Drive (Walker) 1
Electronics 0
Persuade 1
Recon 1
Science (Social Sciences/Belief) 1
Stealth 1
Steward 0
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 13
Drifter Wanderer 13
Scholar Physician 02
Scout Surveyor 01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Isabella Fleming Ally 2 0 1 3 Luriani (F/20)
Felecia Gray Ally 4 0 3 2 Darmine (F/20)
 
Term Age History
1 18 Became a Merchant (Broker).
1 22 A series of bad deals and decisions force Daryl Fletcher into bankruptcy. Daryl Fletcher salvages what Daryl Fletcher can.
2 22 Failed to qualify for Cavalry (Army).
2 22 Became a Drifter (Wanderer).
2 25 Encounter a Psionic institute.
2 25 Tested for psionic powers
2 26 Promoted to Drifter (Wanderer) rank 1.
3 26 Continued as Drifter (Wanderer).
4 30 Continued as Drifter (Wanderer).
4 32 Betrayed by a friend. One of Daryl Fletcher's Contacts or Allies betrays Daryl Fletcher, ending Daryl Fletcher's career. That Contact or Ally becomes a Rival or Enemy.
5 32 Returned to Merchant (Broker).
5 33 Given advanced training in a specialist field
5 36 Promoted to Merchant (Broker) rank 1.
6 36 Continued as Merchant (Broker).
6 39 Embroiled in legal trouble.
7 40 Voluntarily left Broker
7 40 Became a Scholar (Physician).
7 41 Assigned to work on a secret project for a patron or organisation.
8 44 Continued as Scholar (Physician).
8 45 An expedition or voyage goes wrong, leaving Daryl Fletcher stranded in the wilderness.
9 45 Became a Scout (Surveyor).
9 49 Lightly injured, no permanent damage. Fully recovered.
10 49 Aging Crisis. Owe 50,000 for medical bills.
10 49 Retired at age 49.
10 49 Retired.
10 51 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 53 Aging Crisis. Owe 20,000 for medical bills.
11 54 A romantic relationship ends badly. Gain a Rival or Enemy.
12 57 Aging Crisis. Owe 10,000 for medical bills.
12 58 Betrayal. Convert an Ally into a Rival or Enemy.
13 61 Aging Crisis. Owe 40,000 for medical bills.
13 63 Betrayal. Convert an Ally into a Rival or Enemy.
14 65 Aging Crisis. Owe 20,000 for medical bills.
14 66 A new romantic starts. Gain an Ally.
15 69 Aging Crisis. Owe 30,000 for medical bills.
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