Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
A series of bad deals and decisions force Daryl Fletcher into bankruptcy. Daryl Fletcher salvages what Daryl Fletcher can. |
2 |
22 |
Failed to qualify for Cavalry (Army). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Encounter a Psionic institute. |
2 |
25 |
Tested for psionic powers |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Daryl Fletcher's Contacts or Allies betrays Daryl Fletcher, ending Daryl Fletcher's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Returned to Merchant (Broker). |
5 |
33 |
Given advanced training in a specialist field |
5 |
36 |
Promoted to Merchant (Broker) rank 1. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
39 |
Embroiled in legal trouble. |
7 |
40 |
Voluntarily left Broker |
7 |
40 |
Became a Scholar (Physician). |
7 |
41 |
Assigned to work on a secret project for a patron or organisation. |
8 |
44 |
Continued as Scholar (Physician). |
8 |
45 |
An expedition or voyage goes wrong, leaving Daryl Fletcher stranded in the wilderness. |
9 |
45 |
Became a Scout (Surveyor). |
9 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |