Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Nearly killed. Owe 7,500 for medical bills. |
1 |
21 |
Gain Enemy if Derrick Gibb don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
28 |
Derrick Gibb gain experience in a technical field as a computer operator or surveyor. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
32 |
Advanced training in a specialist field. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
37 |
Spent time maintaining and using heavy vehicles. |
5 |
37 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
39 |
A revolution, attack or other unusual event throws Derrick Gibb's life into chaos, forcing Derrick Gibb to leave the planet. |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
41 |
Derrick Gibb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
45 |
Find an Alien Artifact. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
49 |
Derrick Gibb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Retired. |
10 |
51 |
Birth or Death involving a family member or close friend. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |